Quote Originally Posted by Kitano123 View Post
So you think I should have watched the cutscenes and held the group up? That makes you a jerk. Some people just have no consideration for other players.
People aren't jerks for playing the game exactly how it was designed to be. The core issue is a design one which fortunately SE seems to have realised and not repeated.

However, for players who the storytelling is a core factor in there enjoyment having to watch the cutscenes out of context and after the instance taints the experience, particularly due to the fact that the cutscenes aren't well arranged in the inn so you literally have to switch back and forth between tabs just to watch the cutscenes in the correct order.

There are two sides to this argument and at its heart it is a design issue so no side is particularly to blame. However the existence of the Main Scenario Roulette is to facilitate access for players to a core and compulsory part of the story experience. The rewards are specifically designed with that in mind and frankly are pretty generous considering the ease of the content. By queuing for the Roulette you are effectively signing up to the fact you will highly likely be facilitating a new player in their end of 2.0 experience.

This experience can make or break a new players view of the game. I know people who have quit because their experience ruined the story for them and gave them a negative view of the player base. While the cutscenes are badly placed you cant blame players for feeling their experience is ruined when all they have done is play the game exactly as it was designed. Story, for some players, is the main motivation for them to be playing.

While it might not impact on us directly, new players are the lifeblood of MMOs. Player churn is a reality of MMO populations. Players who are driven off by an experience they have to go through is in the long run bad for the game and as a result bad for us as players. This is particularly true as a game ages.