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  1. #1
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100

    Why I have no interest in Coils more specifically, T9.

    Boss fights are typically a test of your reflexes. A test of how fast you can avoid a bosses attack. While it may not kill you, it will leave you in a world of hurt. Its a battle of avoidng

    Coil doesnt do those fights very well I feel. Youre not a warrior fighting monster, youre a student studying for a test. Youre not avoiding their attacks with your reflexes. Youre a pencil pusher following a pattern. The majority of the fight is just "drop rocks here then she'll do this after that drop more rocks here after she does this then repeat." Thats not my idea of fun or challenging. I feel that no matter how hard a boss is, you should be able to defeat it on your first blind run through skill alone. T9 doesnt allow that. If you go in blind, all the meteor mechanics will likely wipe everyone until you eventually know what to do. And eve if you do go in blind, youll still need to memorize a pattern. So again, the boss is just following directions. Its like your boss is nagging at you.

    Before anyone says "You cant take a challenge" Allow me to say I do enjoy a challenge. But T9 doesnt offer an interesting or engaging challenge. If I wanted to play a memory game, I'd go buy a puzzle game. I dont feel triumphant when I beat a boss that follows a pattern. I just feel like I followed it long enough until it finally flops over.
    (70)
    Last edited by Lilyarel; 04-08-2015 at 03:28 AM.

  2. #2
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    Okay! Then don't do them.
    (88)

  3. #3
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Okay!

    Next!
    (38)

  4. #4
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Welcome to any difficult content. It's like titan, know when the hit is supposed to come, and prepare for it accordingly.
    (9)

  5. #5
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by monochromicorn View Post
    Welcome to any difficult content. It's like titan, know when the hit is supposed to come, and prepare for it accordingly.
    But it doesn't have to be.. let's face it, ff14's boss mechanics are not the most creative ones.. only way they scale the difficulty up is by throwing more aoes and making the telegraphs last less time before the hit comes.. no individual mechanics, everything's a group effort.. No room for a hero.

    I remember in WoW, when things start looking bad, as an OT, I could taunt the boss, kite it around for a while and let the party regroup and get their stuff together etc.. In fact, it's almost part of the raid strategy to do this. But in this game, such opportunities are rare. One person screws up, RESET!
    (2)

  6. #6
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by GenJoe View Post
    everything's a group effort.. No room for a hero.
    So you say that is a bad thing in a multiplayer game? I disagree.
    (4)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  7. #7
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by KarstenS View Post
    So you say that is a bad thing in a multiplayer game? I disagree.
    depends on the type of content.
    Having to test my luck with 7 randoms and being at the mercy of them knowing what to do isn't my cup of tea.

    Getting a static together to tackle it one by one, learning as we go, that does sound fun. But I'd rather save that for the end-game raids, rather than for every damn encounter..

    It's just very tedious to have to do that for every content though.

    Right now, FF14 only has one type of dungeon mechanic that is all based on prior knowledge of the fight, not personal skill. Of course skill is pre-requisite, but not your main tool in winning a fight. Only way casual content vs. hardcore content differ is that we outgear the casual content by 40 item levels and the dungeon's wipe mechanics just diminish in effectiveness.. So, in truth, it's the same mechanic after all, the casual stuff just happens to have lower gear check.

    Simply put, none of the ff14 raid/dungeons feel dynamic and alive.. Only time I ever felt that was my first time in Wanderer's Palace and that was probably only because it was so rushed I had no time to process it all.. but it sure was fun... if I do it again, I think it would feel very routine..
    (0)
    Last edited by GenJoe; 04-08-2015 at 06:06 PM.

  8. #8
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by GenJoe View Post
    Of course skill is pre-requisite, but not your main tool in winning a fight.
    You should do actual, not nerfed, not echoed, not overgeared raid content. Not performing your class close to optimum will lead to endless wipes as like not handling mechanics correct.

    Quote Originally Posted by Lemuria View Post
    Do try to read a post to the end rather than cherry-picking quotes, he does actually make one very good point.This is probably my biggest gripe with most of the mechanics. There's very little margin for error.
    I read it to the end. But the other stuff is circling around that cherry, that I picked. The point of your statement too.

    Some skills aren't even telegraphed, with your only indicator being a tiny target on a random player
    I remember back, long ago in WoW. There were no indicators at all. And now?
    (2)
    Last edited by KarstenS; 04-08-2015 at 07:41 PM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #9
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by KarstenS View Post
    So you say that is a bad thing in a multiplayer game? I disagree.
    Do try to read a post to the end rather than cherry-picking quotes, he does actually make one very good point.
    Quote Originally Posted by GenJoe View Post
    But in this game, such opportunities are rare. One person screws up, RESET!
    This is probably my biggest gripe with most of the mechanics. There's very little margin for error. Some skills aren't even telegraphed, with your only indicator being a tiny target on a random player, easily missed in the mass of adds and other fight mechanics. Sometimes you don't even get that.

    How many people can honestly say they entered a piece of content, fought it and LEARNED the mechanics instead of being told what they are? Hell, some of the mechanics are so obscure you wonder how people ever figured out what they were. I'm looking at you, Twintania's Twister. I'm willing to bet most people read guides before playing, or were taught in-game by friends who had run it before.

    Those few who ran it and learned everything first hand, I salute them. They're the true masters of the game.
    (3)

  10. #10
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by monochromicorn View Post
    Welcome to any difficult content. It's like titan, know when the hit is supposed to come, and prepare for it accordingly.
    And this is why endgame ffxiv is luke warm at best.

    SE would't even have to bend over backwards to fix this. Just vary where [the rock drops] and where the [adds spawn]. Relax difficulty and reliance on script adherance a bit to accomodate the randomness.
    (0)

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