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  1. #1
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zeille View Post
    The divebomb mechanic in t9 is honestly a terrible mechanic.
    * In your opinion. Throw away these confusing infographics and learn how the mechanic works by itself. You'll be amazed how simple it is and everybody can do it. For people who do raids in day 1 after release, we find it fun. Challenge is fun. Hard content is good. If you're not a raider/hardcore player yourself, then wait for people to guess the mechanic out. Then study it and do it. Maybe it's because you recently cleared it... and as far as I can tell, you cleared less than 5 times, if not only 1 time. I understand the mechanic might look like a nonsense or "terrible", but when you get used to the fight, T9 is not only fun and it includes 4 fights in 1, but it's still challenging for people. Not even T13 is that complex. I really don't understand why people are so allergic to challenge and difficult content. There's no sense of accomplishment if you faceroll an encounter. Sigh... that's why we can't have nice things...

    And it's not about elitism, which is a term mostly used in a wrong way. It's not about "hey, we don't want you to clear it, newb!!! leave that content alone!!!" because most of us will surely help you to clear it. It's about people who find that content fun and challenging. They love it that way.

    Quote Originally Posted by Zeille View Post
    Maybe I'm alone in this, but I'm just not a huge fan of this type of insta-gib out of nowhere stuff.
    You're not alone but you're a minority. But you cleared T9 less than 5 times!!! I explained the mechanic to you. It's not even hard. The first two dragons from 12 o'clock moving clockwise will divebomb together. The reason why you set a marker in the middle is to minimize the area affected by their breath, leaving the center alone from its influence. The dragons come down when Nael uses Bahamut's Favor. Their position change every after Bahamut's Favor. There're three possible combinations and they don't repeat these patterns twice. Set 1 marker where Nael is at the start of the fight. That will be the true north or 12'o clock if finding that direction sounds confusing. Throw the patterns away. Just learn the mechanic and you'll be fine. Heck I even can mark it in few seconds right after Favor.
    (3)
    Last edited by Cyrus-Wallace; 04-13-2015 at 02:38 AM.