Results 1 to 10 of 440

Hybrid View

  1. #1
    Player
    Zeille's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Thiel Vigilas
    World
    Hyperion
    Main Class
    Scholar Lv 60


    This mechanic isn't my idea of fun.

    Click me for more wacky fun times.
    (4)

  2. #2
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zeille View Post


    This mechanic isn't my idea of fun.

    Click me for more wacky fun times.
    What about looking at 12 o' clock and then set the marker between the two first dragons you find? Then the second one at the opposite direction. That's how it works. That's how you even do it in Savage, where there're more than 10 different divebomb patterns. It's not even hard... but it does requires practice and more than smashing buttoms while you watch YouTube.
    (3)

  3. #3
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Zeille View Post


    This mechanic isn't my idea of fun.

    Click me for more wacky fun times.
    Whats so hard and complex about "the dragons dive in a clockwise order, first 2 at the same time"? Don't blame the mechanic over players who like to make things more complex than they should be and draw all this john madden nonsense.
    (7)

  4. #4
    Player
    Zeille's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Thiel Vigilas
    World
    Hyperion
    Main Class
    Scholar Lv 60
    It's not that complicated NOW. Now that you've had someone else die to said mechanic a handful of times and figure it out for you. Now that you've got an infographic to explain it in grand detail, it ain't so bad is it?

    This is the inherent problem with fights like this. A random group placed together, of skilled individuals, would not be able to "figure this out" in a meaningful time frame. The divebomb mechanic in t9 is honestly a terrible mechanic. It requires at least one person who already knows the mechanic before the fight even begins. You need this person to mark the floor for you, or you will fail.

    This isn't the sort of thing you fail to and then rally and come back for the win from. This mechanic is straight memorization from previous fails. It is not challenging in the sense that you have to use the skills you've learned about your class. It is merely a "You must stand here or you will die". mechanic that gives no obvious clues as to why the sh*t is hitting the fan.

    And here is the grey area: Some hardcore groups may find this type of mechanic challenging and actually enjoy it. Place this mechanic in a group of randoms who just want to queue up and get the job done though? Now you've got huge issues.
    (0)

  5. #5
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Zeille View Post
    It's not that complicated NOW. Now that you've had someone else die to said mechanic a handful of times and figure it out for you. Now that you've got an infographic to explain it in grand detail, it ain't so bad is it?

    This is the inherent problem with fights like this. A random group placed together, of skilled individuals, would not be able to "figure this out" in a meaningful time frame. The divebomb mechanic in t9 is honestly a terrible mechanic. It requires at least one person who already knows the mechanic before the fight even begins. You need this person to mark the floor for you, or you will fail.

    This isn't the sort of thing you fail to and then rally and come back for the win from. This mechanic is straight memorization from previous fails. It is not challenging in the sense that you have to use the skills you've learned about your class. It is merely a "You must stand here or you will die". mechanic that gives no obvious clues as to why the sh*t is hitting the fan.

    And here is the grey area: Some hardcore groups may find this type of mechanic challenging and actually enjoy it. Place this mechanic in a group of randoms who just want to queue up and get the job done though? Now you've got huge issues. [/B]
    You DO realize that this fight was THE content to beat for a good 6 months plus right? The content to beat for at least 1/3 of the period between launch till now? The developers didn't design this fight to be beatable in a "meaningful time frame". IIRC yoship went "WAT" when early birds beat t9 and t13 way too early from what he expected. Plus, you didn't have to NEED one person to know this mechanic to call it out for everybody. Ideally everyone would check the surroundings by themselves and react to it accordingly. Everything above in the chart are all just explanations and calculations to make things easier while explaining why the selected strategy ended up that way.

    Also, not every part of the fight has to be a pure 'class' test. That part exists everywhere else in the fight. The tanks have many tank killers to mitigate. The healers have many tank killers to heal through, many unavoidable aoe damage to heal through. The dps have dps checks through out the fight to blast through and also have interrupts in their skill set to use, which healers AND tanks can contribute with in phase 2. Some dps can even phase through incoming damages to minimize dps loss. Damage mitigation, damage healing, damage dealing, damage prevention ARE the skill checks. The dodging part is the personal twitch skill test that most modern mmo gamers WANTED because tanking and spanking is boring to them.

    If people doesn't feel that their class skill/knowledge isnt being tested right now, it's because the game removed it for them with echo. I started coil as a replacement in may/june and the party could not make 5 meteor check. We either get 6 or just die. My group's roster then still flopped around and we eventually got a steady group right at american fanfest and we were still getting 5 meteors (half the group that we recruited beat t5 2 weeks prior and have not beaten t7 and 8). We just kept going and practicing until we got 4 meteors all the time and beat it a couple weeks before echo kicks in (we did rely on a spotter for p4 due to pressed time). When we stepped into t10 about 2-3 weeks late with barely any i115 weapons, the supposed harsh dps check in t10 we heard of wasnt the biggest problem we faced.

    Now all we have left in t9 is just mechanics checks. As a tank I probably wouldnt even have to time my mitigation for things like raven's beak. I've never tanked t5 on progression and I went into t5 echo'd multiple times as the main tank to help with clears without knowing a single thing about death sentence timing and just took everything to the face and I was never in any danger. I went to t5 and t9 with echo as dps too and never felt any urgency to push my dps like I felt back when I was a sub in for dps (before I became the MT for the clear group).

    If people wanted to be tested on their class, they should demand the echo system to be removed and t5/9/13 to be ilvl synced.
    (1)

  6. #6
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Zeille View Post
    It's not that complicated NOW. Now that you've had someone else die to said mechanic a handful of times and figure it out for you. Now that you've got an infographic to explain it in grand detail, it ain't so bad is it?
    And how many statics use the infographics? Never met any.
    (0)

  7. #7
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zeille View Post
    The divebomb mechanic in t9 is honestly a terrible mechanic.
    * In your opinion. Throw away these confusing infographics and learn how the mechanic works by itself. You'll be amazed how simple it is and everybody can do it. For people who do raids in day 1 after release, we find it fun. Challenge is fun. Hard content is good. If you're not a raider/hardcore player yourself, then wait for people to guess the mechanic out. Then study it and do it. Maybe it's because you recently cleared it... and as far as I can tell, you cleared less than 5 times, if not only 1 time. I understand the mechanic might look like a nonsense or "terrible", but when you get used to the fight, T9 is not only fun and it includes 4 fights in 1, but it's still challenging for people. Not even T13 is that complex. I really don't understand why people are so allergic to challenge and difficult content. There's no sense of accomplishment if you faceroll an encounter. Sigh... that's why we can't have nice things...

    And it's not about elitism, which is a term mostly used in a wrong way. It's not about "hey, we don't want you to clear it, newb!!! leave that content alone!!!" because most of us will surely help you to clear it. It's about people who find that content fun and challenging. They love it that way.

    Quote Originally Posted by Zeille View Post
    Maybe I'm alone in this, but I'm just not a huge fan of this type of insta-gib out of nowhere stuff.
    You're not alone but you're a minority. But you cleared T9 less than 5 times!!! I explained the mechanic to you. It's not even hard. The first two dragons from 12 o'clock moving clockwise will divebomb together. The reason why you set a marker in the middle is to minimize the area affected by their breath, leaving the center alone from its influence. The dragons come down when Nael uses Bahamut's Favor. Their position change every after Bahamut's Favor. There're three possible combinations and they don't repeat these patterns twice. Set 1 marker where Nael is at the start of the fight. That will be the true north or 12'o clock if finding that direction sounds confusing. Throw the patterns away. Just learn the mechanic and you'll be fine. Heck I even can mark it in few seconds right after Favor.
    (3)
    Last edited by Cyrus-Wallace; 04-13-2015 at 02:38 AM.