It is because of feedback of both sides of the issue that Alexander is being setup the way it is(again, hopefully). This game is not in the business of making gaming ubermensches. If a large amount of people are not seeing doing or unlocking raids as worth the trouble, it becomes an issue when you put story content(largely seen as something everyone can experience) behind content so few people can accomplish. IMO, I'd rather not want raids "forced" upon people, or people to take the game too far.