So being AWARE to risky mechanics creates a skill-less fight. So please explain how you gathered all this from the lack of actual experience from these fights? DPS checks, positioning, raid awareness, mechanic awareness and performance and job responsibility are all aspects to raiding. How do you expect to earn a clear without being adept in this? The reason I am comparing this to your WoD examples are based on YOUR use of it. I can tell you have not gotten far through coil since you have yet to use any ACTUAL examples in FCoB. So let me inform you since you yield no experience to these turns.
Turn 10:
Trash: Trash that most people skip in a Metal Gear solid fashion. Pretty fun to watch.
Boss: Fight against an electric cat that requires everyone to be aware of their positioning on an ever shriking field (soft enrage). This fight will have mechanics for tank swaps and raid awareness for people to know when they are needed to participate in a mechanic and when they can not. Over all, simple fight to learn, 5 phases with every other phase adding a new mechanic.
Turn 11:
Trash: Requires to break into 2 groups of two to run a gauntlet. One being magic friendly the other being physical friendly.
Boss: Boss that has a fast mechanic to tank swap, creates a death field under itself to prevent moving through the body, and a field mechanic that cuts the field into portions ever so often. Add phase requires moving in sync and is a dps check. last phase similar to first but adds a mechanic that requires moving in sync and creates the fear due to server lag. Over all, easiest of turns but higher risk.
Turn 12:
Trash: Aint none
Boss: Pheonix, guess the theme of the fight. Phase 1 is bennu placement and stacking mechanic for groups, tank killer mechanic for swapping (Tank, Healer, Dps). Phase 2, rot mechanic(lol to those who never learned it in turn 2). Also a raid wide wipe/cleanse mechanic. Can be done a number of ways but still bennu placements as it happens. Add phase, kill in certain order during a room wide dmg attack that pulses every 15 seconds or so. Again dps check. Last phase, Rot mechanic and debuff managment mechanic. Requires raid awareness for a line mechanic that happens randomly and can be fatal is placed incorrectly. Over all, hate this fight. So much dmg and so much mana use. I play brd so kinda hate ballad. Love da foes.
Turn 13
Trash: Aint none
Boss: Big ole dragon, tank buster no swap. Line mechanic tied with puddle mechanic. 3 fold dmg mechanic that requires spreading and stacking correctly. Phase 2, debuff management and tank buster still. Add mechanic that requires tank awareness to eachothers distance. Phase 3 divebomb start. Divebombs consist of spread/stack mechanic from earlier in the fight WHILE dodging 2 dragons in unset paths. Awareness to outside arena for this one. Add phase, kill in certain order. Adds synergize with eachother so do let it happen. Twintania comes back, adds again. Big old flare attack. Last phase, ahk morns(A.K.A. lol tanks.) Tank stack/dmg managment. cds are highly managed in this phase. spread /stack mechanics and line/puddle mechanic. Both previous 2 have twisters on certain ppl to deal with for raid awareness. so 5 ahk morns and 2 gigaflares later get you the clear. Over all each phase shift has a "flare" mechanic for healer awareness. Fight is fun, brutal and so satisfying when complete. 15 minute long fight that makes and breaks groups.
FCoB overall summary: Hard to pug or static. Challenging to complete. Satisfying to conclude story. Still able to complete with proper management of important raid aspects.
In the end, Content isn't meant for everyone. Get over it. If it's too hard, then its too hard. I have seen this game grow from 1.0. The addition of the towers, ability to get the upgrade components and hunts outside of final coil have created a sense of entitlement. Do the fights, they are not the same as fights you have done. Find a group of 7 other like minded individuals. Form a time to do content, Bam, you made a static. The common theme of this thread is the difficulty of coil and ability to perform "easy" mechanics by people who have not completed the content when it was current. Its your fault you didn't have the iniative or drive. Now they added echo and nerfed content. Its still too hard? Lol, its a game. Some people are better than others, it happens. If you don't like it, Git imdaGud!