Now that I think about it wouldn't T11 add management be similar? In terms of keeping them rotating around the arena. Of course there's tons of dodging and stacking from various mechanics during that so I figure that would just be argued?

But the real meat of that phase's challenge isn't in just dealing with the momentum of the adds, the being in the right position, not cleaving people or hitting them with lightning.
It's doing all that and making sure 2 adds die at about the same time. Which for some people is still hard.
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