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  1. #11
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Stanelis View Post
    I think you re missing the point here. Nobody is saying the raids should be easier, but that they should be designed in another way.

    Also if the only incentive to a particular content is the gear you get at the end, then the content is poorly designed. As an example, there are little to no rewards to playing a game such as league of legends, yet millions of players plays it.

    Also one could argue that raids in FFXIV are not about synergizing and working together. It's more an affair of finding 8 players knowing the dance of any particular raid and executing it more or less flawlessly (depending on gear). Pug groups understood it well as most people require "experienced people" who know the fight. If the game was about playing together well, then knowing the encounter wouldn't be that much of an issue.
    Then it just degrades into tank and spank, and dodge fest, which we already have in titan, and people don't like titan. Coil is fine as it is, even with it being a "dance", and having it memorized, it still takes effort to pull off. If they took any of that away, it wouldn't really be hard.

    Take GW2 for instance, none of the fights in that game are scripted really, and none of them are all that hard, you just avoid stuff and kill the boss. Very boring when you want a challenge.
    (2)
    Last edited by Valkyrie_Lenneth; 04-11-2015 at 01:41 AM.