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  1. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sessurea View Post
    SVHM last boss. You actually don't look at the cast bar in this fight. You closely watch 2 different bosses. Imagine that. I have more enjoyment out of svhm last boss than t9/13 anyday. In fact I think t13 is the most unfun raid in fcob. Maybe in all of coil lol T_T So long and boring T_T And my static is farming the crap out of this these days....
    SVHM last boss is cool, but not that hard. He kinda reminds of early Tera BAMs. Would be nice if they expanded upon the idea of having animations for attacks without AOE indicators, though honestly Coil doesn't really have any... you just have a lot of time to react or the mechanics are set in stone on how to do them. I think T7 and T8 are really well done fights in that regard (at least before the nerf), in that they were fights about paying attention to what's going on around you and what the boss is doing rather than trying to dodge x y and z AOEs.

    Quote Originally Posted by Stanelis View Post
    Actually the main issue with raiding in FFXIV is that classes simply don't have enough specialization tools and utility abilities.
    This is very true and my main complaint with the current battle system. The only choices you make as a DPS are damage related, never utility related. T2 had Silence, T5 had stun, and then we didn't really get any more CC related things. Disease/Bind could be used on the Renauds if that counts, though it wasn't really necessary. Hopefully everyone gets more utility in Heavensward and the game becomes more interesting, rather than just memorizing your rotation, memorizing the boss pattern, and not goofing up both. It does genuinely get old after awhile...
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    Last edited by SpookyGhost; 04-10-2015 at 11:46 PM.