SVHM last boss is cool, but not that hard. He kinda reminds of early Tera BAMs. Would be nice if they expanded upon the idea of having animations for attacks without AOE indicators, though honestly Coil doesn't really have any... you just have a lot of time to react or the mechanics are set in stone on how to do them. I think T7 and T8 are really well done fights in that regard (at least before the nerf), in that they were fights about paying attention to what's going on around you and what the boss is doing rather than trying to dodge x y and z AOEs.
This is very true and my main complaint with the current battle system. The only choices you make as a DPS are damage related, never utility related. T2 had Silence, T5 had stun, and then we didn't really get any more CC related things. Disease/Bind could be used on the Renauds if that counts, though it wasn't really necessary. Hopefully everyone gets more utility in Heavensward and the game becomes more interesting, rather than just memorizing your rotation, memorizing the boss pattern, and not goofing up both. It does genuinely get old after awhile...



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