I just queued T5 alone on DF. Tank was new, he had maybe an average of IL95 to 100 items. We cleared in 3 tries (ノ◕ヮ◕)ノ*:・゚✧
I just queued T5 alone on DF. Tank was new, he had maybe an average of IL95 to 100 items. We cleared in 3 tries (ノ◕ヮ◕)ノ*:・゚✧
They did. It is called echo. And obscenely higher ilvl than needed.
There is no reason they could possible be considered inaccessible at this point. If you are patient, you will work DF/PF and find a good party and get the deed done. So again.. if you "can't" clear T5/T9 at this point you are either completely unmotivated to do so or (yes, I'm just going to say it) lacking in the necessary skills to do so. Harsh, but honest truth.
Heck, I had a friend come back to the game after nearly a year away and within a week he had cleared T9. You know why? Because he decided he wanted to get it done and did what he needed to to make sure he did.
There's a guide for almost everything in life.I know you're being sarcastic but that IS how the game mechanic currently is..
There's a MANUAL for every boss. Where to stand, when to move, when to group up, disperse. When to burst dps on the boss, etc. etc. etc.
You think you're playing the game with your skills? You're just exploiting the weaknesses of each boss and each encounter. I don't know if that's by design, but if it is, then it's causing the fights to be monotonous, every run is the same.
If it isn't by design, SE should step up and fix the mechanics, throw in some random variables in there and make people react to the unknown.
Take science, for instance: part of the basic principles of the Scientific Method is that experiments are to be conducted in a reproducible manner.
But that doesn't mean everyone can perform rocket science, does it? (Albeit this is an extreme comparison)
I like how every argument saying coil is too hard always falls back on people not wanting to even put an inkling of effort into it. Hopefully easy-mode alexander can satiate the people complaining coil is too hard. I've made my points and many people have responded similarly but others still want to complain about accessibility. It's there, just do it(tm).
Most of these responses are just getting more and more trollbait-y. People don't want to put the effort into learning the fights because it's too much memorization? That's the nature of combat in this game. It's exactly the same for literally every fight, even the dodgefest fights. Might as well complain that this game doesn't have FPS combat, or that it's not League of Legends, or how this game doesn't play like a certain older one with a significantly smaller playerbase ¯\_(ツ)_/¯ because that's where this discussion leads.
From what I understand, T9 has too many different mechanics across four distinct phases, in contrast to everything else in the game (even Steps of Faith), whereas Final Coil sounds like it would be much more accessible with echo in comparison. There's still Savage mode so what's the problem if the mechanics of the gates are loosened? As I pointed out the gear is already outdated compared to WoD and Poetics, and the story is too closely tied to Main Scenario and Crystal Tower for it to be denied to the casual playerbase just to satisfy the ego of a few hardcore raiders.
Or in simpler terms: don't you think T9 was too complicated for its own good? From looking at many places like reddit, the mechanics and phases are unreasonable to all but a very tiny percentage of the playerbase, and I think it is unreasonable to say demand Coil storyline and (obsolete) High Allagan Weapons be exclusive to a hardcore few.
What percentage of the playerbase finds legendary fishing to be enjoyable? What percentage of the playerbase finds Lucis tools to be enjoyable? Spiritbonding? Triple Triad? Zodiac weapons? PvP? The numbers vary all over the place, but the vast majority of the playerbase is disinterested in at least some of these things. Very few people are paying to enjoy ALL the content in the game. Most people find their money's worth in just a few things. If you don't, then the game isn't right for you and if it wasn't right for enough people to sustain itself then it would be a failure.
DEAR SE...
Please nerf crafting. I suck at it. I really and truly do. The rotations are far too complex and convoluted. And there is FAR too much RNG involved. So many patterns to memorize! Oy vey!
Also, there are some important level 50 Alchemist and Fishing cut scenes I'm missing out on. That's not fair.
Sincerely,
Mercutial
Thanks bunches.
Turn 12 shatters your argument.From what I understand, T9 has too many different mechanics across four distinct phases, in contrast to everything else in the game (even Steps of Faith), whereas Final Coil sounds like it would be much more accessible with echo in comparison. There's still Savage mode so what's the problem if the mechanics of the gates are loosened? As I pointed out the gear is already outdated compared to WoD and Poetics, and the story is too closely tied to Main Scenario and Crystal Tower for it to be denied to the casual playerbase just to satisfy the ego of a few hardcore raiders.
4 distinct phases, usually with 2+ mechanics each and not many that are repeated and reused.
Also: would you prefer pushover gatekeepers that gave no sense of accomplishment for beating? Doesn't sound very exciting or rewarding.
Edit:
Also ask yourselves why it is so important. I think a lot of it comes down to loot envy in the end. And loot is the byproduct not the reason.
The reason is the challenge and overcoming those challenges, some of which feel insurmountable. The bigger the obstacle the more rewarding it is when it goes down.
Gear should not be the driving force. It is too ephemeral to cling to when you're faced with something like Nael or Twin.
Last edited by Ayrie; 04-10-2015 at 05:27 AM.
You know, for someone who that claims to have been around since EQ, you sure seem clueless about how things were beaten back then. The concept of TS, or VoIP in general, did not even begin to see MODERATE use until around 2005, long after games like EQ and even FFXI had been released. We beat content... ALL content... through text communication. Believe it or not, the internet didn't start to become a household expectation until around 2002, where it still wasn't uncommon to find people with dial-up services instead of broadband.
We got by through prepping ourselves. Creating macros (if the game had it as a usable feature) to alert party members of things. We would end up wiping as we learned how to get through mechanics... not unlike now, even with VoIP. Now, with the internet as "mandatory" as it is, we have a multitude of tools to use to get us through content, such as walkthroughs readily available for people to use. Games like FFXIV will often broadcast target abilities to alert you of impending danger (the effects and results vary), which I would think don't always require someone to tell you something very noticeable just appeared on your own screen.
The requirement of VoIP by people is simply because it's become the norm, due to how potentially beneficial it is for ease of success. Devs will NEVER EVER create content that requires this to succeed. Truth be told, I'd rather not bother listening to the same mouth-breathers complaining about the stupidest things or threatening each other like you would in some FPS game. Even if you could turn off such a feature from the game, it's tainting the fun of it just knowing that there's another source of shit feedback coming from our peers.
You mean like Lahabrea, Phlegethon, and Xande?
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