Anyone who says that raid content should only be able to be completed by a few is utterly kidding themselves. Should there be a challenge in raids? Yes. Should you be able to get a clear within the first run? No (Unless you are epic). Should everyone be able to clear it? Yes, ultimately everyone wants to do raids. Some people don't care about the rewards, some do. Some people want the story (because face it, anyway you cut it this is a FINAL FANTASY GAME WHERE STORY MATTERS, and people want that. Locking out a raid to the populace due to making it too much of a memory game, or essentially forcing 3rd party applications (voice chat) is not good development, period. You cannot argue that, anyone who has business/entertainment knowledge would agree, its poor game design to essentially force upon your player to use a 3rd party tool to assist them, and please don't tell me that VC is not required in PUGs, all the clears I got with my character had VC and it made the fight ridiculously easy, because its too much (moves are happening much faster) than what you can type AND react to the moves yourself.
Now things that only a few people should be able to do? Take down big bad NMs to use examples from FFXI: Pandemonium Warden and Absolute Virtue. Those two bosses in FFXI had 0 zero story element and were near to impossible to beat (the first one took 18+ hours to get to low HP and they still couldn't beat it cause people were getting sick and such), Absolute Virtue was released in the 2nd expansion and continued to be near to impossible to beat for the next 5 years or so. Those are things that only a few should be able to beat, however raids...everyone should be able to beat it, and they should be able to do it without the assistance of 3rd party software.
Last edited by OMEGA_HACK; 04-10-2015 at 03:10 AM.
Since T9 is essentially obsolete now (and FCOB will be once Alexander arrives), what would be the harm in making Binding Coil, including the fights against Twintania ands Nael, accessible?
Because for some players, including myself, that would be taking the fun away from us. They should, however, do a story mode Coil, for those who wants to experience the story and not worry about learning ten thousand mechanics. Then you leave the original Coil as it is (I mean, keeping nerfs and echo on the early turns, but not nerfing the final fight of each Coil).
No. I disagree. In life, there are winners and there are losers. Not everyone can win. It's either you get good or you just stay where you are. You CAN down t9 without teamspeak and such. Everything you're saying is just an excuse why you can't down the content. You know what I think the real reason why you can't down it? You don't wanna put the time and effort to do it. Your sense of entitlement betrays you my friend. If you really wanna down t9 and beyond you'll set aside some time to practice and learn it. Real life obligations is not an excuse not to down a content because news flash, a lot of us have full time jobs or schools or families and we were able to still down t13. Really. Be honest with us and tell us the real reason why they can't down the content. Why a lot of people still can't down t5. It's not because they are not good players. Its not because of real life obligations. It's because they don't wanna put any effort into it and hopes that someone will carry them through it.
About the teamspeak thing, a lot of games and a lot of players would like to speak to you. From LoL to dota 2 to SC II to war craft III to Wow all the way to ffxiv. A lot of people would disagree with what you said.
Last edited by ClaireAbigail; 04-10-2015 at 03:32 AM.
Wait... people still aren't able to clear Twintania?
Edit coz I realized I sound like a douche:
A bunch of us cleared T5 before Second Coil was implemented and with a semi-PUG group. It took us most of a Sunday's evening and we made it, but only because we tried it before with learning PUGs just so we could understand the mechanics. We'd practice every weekend, and eventually cleared. With people's IL nowadays, with practice and patience it should be easier I think?
Last edited by Neuflune; 04-10-2015 at 03:34 AM.
Are you new to MMOs or something? The POINT of high tier raids is that only a certain group of people can complete them. I'd agree that they probably shouldn't have locked such an important story arc behind something that maybe 1% of the population can experience, but asking that the hardest raid in the game should be beatable by everyone is laughable. If anyone can do it, how is it hard, and what's the sense of achievement from doing something that everyone else can do? "If everyone is special, no one is."
And technically anyone can beat it...if they put in the time and effort to learn the fight (and especially their own job). Some don't even try to do the latter.
Apparently not Neuflune. I don't know. Anyone's that still scrambling with T5 and been with the game for any notable amount of time must not really be scrambling at all. If you know the fight, you're eventually going to join a clear group that's on your level. Eventually.
Last edited by Mercutial; 04-10-2015 at 03:48 AM.
So the point was missed entirely, and was instead filled with "Do you even game bro?" type comments. Yes I've been playing MMOs since EVERQUEST VANILLA, and you want to talk about challenges? The older MMOs had challenges however everyone could clear it and it was fun. FFXIV has challenges Coil is a challenge (if you say its not then you are lying to yourself or just trying to make your epeen bigger) From a purely DEVELOPMENTAL STANDARD Coils are poorly designed. They tried to make content that was very similar to FFXI mechanics, the only problem is that FFXI the combat was much slower as you had many things to do (spells and the like) it was more tactical and made you think. FFXIV tries to do this however the combat is much faster paced and typing to other players to get information to one another (so you can play as a TEAM, in an ONLINE GAME, with OTHER PEOPLE you MAY NOT KNOW) is not reliably possible, which in turn just about requires you to the VC option. Why do you think 90% of all statics require: TeamSpeak, Ventrillo, Mumble, PS4 Chat...Its because its become essential to clearing the harder content. When you can have someone calling moves it makes it to where everything can perform better and faster as you don't have to pay as much attention to said moves (in terms of looking out for it).
Do I want Endgame content to be easier? No! No, I do not. Do I want it to be developed better? YES! One of two things should happen in this game to excuse itself from its poor Endgame development: 1) Add native VC features that work cross platform to merge both PC and console players better in Endgame or 2) Content needs to be developed with CHAT BASED COMMUNICATION IN MIND. (What I mean by this is Move B no longer begins as move A is at 85%) They need to program fights with a chat-based delay between things so people can communicate, as it stands now in the newer coils there is no time in which to communicate effectively through text based chat.
Final note before, I challenge anyone who says content doesn't need to be VC'd to clear easily: When Alexander comes out I CHALLENGE you to not use your Voice Chat option, instead rely only on a text based chat. If you can clear that content without any frustration that I will redact all my comments about VC, but I doubt you will be able to do it easily, its why you use VC to begin with.
Edit: FFXIV Coils are as to Party Play Expert mode on Rock Band. There is no difference between the two, both require you to memorize and hit the notes so to speak, again poor development.
Last edited by OMEGA_HACK; 04-10-2015 at 03:58 AM.
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