Quote Originally Posted by Zohar_Lahar View Post
But they are on Duty Finder now, just like World of Darkness and Keeper of the Lake. So why shouldn't we expect the difficulty to remain consistent with other content on Duty Finder? Do you see the word (Hardcore) next to the area names in the opening cinematic for Coil Turns? The text in-game makes no effort to distinguish the mechanical difficulty between "Crystal Tower" raid or "Binding Coil" raids.
Why SHOULD we expect the difficulty to be in line with stuff DESIGNED to be easier than it just because it's accessible from the same spot? The text makes no effort to distinguish the difficulty because it doesn't need to. The first set of turns is easy enough, but raises enough warning flags to tell people to stay away from them if they don't want to dive head-first into raiding. Besides, there's always other, you know, people to talk to about it.