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  1. #11
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Gardes View Post
    Because despite whinging about the game's scripted battle and begging for dynamic mechanics, people can't handle either. Either they're delusional or hypocritical. Easy example is stone vigil hard's last boss. It's basically a super lenient dual Rajang fight. All you need to do is constantly position yourself out of the first boss's way while constantly keeping an eye of the 2nd boss. I've done ALOT of solo queues on this dungeon when it's still on extreme roulette and the majority of the players cant handle this fight without getting slapped around. Of course, since they're not actually lethal, you can have the healer to fix all of these players' mistakes.
    That's actually a good point, but noobs will be noobs..
    I've seen my fair share of ineptitude in pve contents, and I think that comes from the fact that majority of the player base in FF14 is not your typical mmo crowd, and the console players also contribute to the pool as well. I'm not saying that console players are noobs, but if you see somebody who can't turn their characters around and move at the same time (Unfortunately, I've had to see tanks like this close to lv 50) you know they're not playing on a keyboard and mouse..

    But, I think the game still needs 2 different approaches to going about providing difficulty in pve. Raids and dungeons should be different in nature, but in this game, they are not. Because the core mechanics all rely on the same thing.



    Quote Originally Posted by Ayrie View Post
    I'm curious as to your definition of skill. It seems maybe you are confusing it with talent.

    Do you honestly believe a major league slugger was just born like that? Or does the hours upon days of learning from failure (striking out) impact his play?

    Success is when the product of your skill and talent exceed a threshold defined by the task. You need both. Skill as a word is closer to experience.
    It's the difference between being a strategist vs. a fighter. I feel like in this game, we just become better at strategizing, not the actual fighting part. Not even a legitimate strategy at that, I feel like we're constantly finding loopholes to make the boss mechanics null, almost like finding exploits. It just isn't much fun when every fight pans out the same way.
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    Last edited by GenJoe; 04-09-2015 at 03:48 AM.