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  1. #101
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LineageRazor View Post
    Shiva Ex is a good idea of a step in this direction. Is she gunna sword? Or is she gunna staff? Players need to wait, be ready, and react accordingly. In sword form, she continues to randomly choose abilities and the tank must react accordingly. This is a very simple kind of randomness, to be sure, but it is still random.
    Shiva goes through a set rotation for Sword. Icebrand > Glacier Bash > Whiteout.

    The only random element is which weapon she chooses.

    @OP - it looks like you're wanting raid bosses more like what you'd find in an action MMO. Having come to FFXIV from a game like that, I honestly don't think it would work very well for this game's combat style.

    But seriously, if you don't want to do Coil, then don't do Coil. Nobody's twisting your arm.
    (1)

  2. #102
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by FoxyAreku View Post
    T9 is a terrible fight and I hope future fights don't follow the same pattern.

    The whole thing literally puts me to sleep.

    It gets better though, trust me. T10 through T13 are all very fun.

    If it's "Literally" putting you asleep then you aren't even playing. It's figuratively putting you asleep.

    When people want to be taken seriously it tends to be a good idea to avoid obvious hyperbole.

    Seriously though. This is how these type of MMOs function. Why is anyone here even surprised. It's like you bought an orange and are all pissed off it's not an apple. You got exactly what you paid for.
    (5)

  3. #103
    Player
    Ayrie's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    I think the issue is they want a GM on the other side puppeteering the boss.

    If you want that level of competitive challenge you may want to try a moba vs humans. Encounters with AI are by their nature scripted. Even decision based AI can be manipulated when you recognize the parameters.
    (4)

  4. #104
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    People like to use the lack of "interest" or bad game design as an excuse to say that's why they haven't downed or tried X content. If you can't dodge something knowing it's coming, how do you expect to dodge it not knowing it's coming? All contents require some sort of memorization. Mechanics will cause wipes because you don't know how they work until you read the tooltip, especially when it requires some sort of coordination, but that doesn't automatically make it a "memorization" game.

    Quote Originally Posted by Gardes View Post
    Obviously, playing a song with a guitar perfectly isn't skillful because it's all memorization and practice. You can only be considered skilled with a guitar if you're playing with a guitar that has strings that magically switches around with each other at random intervals and you somehow still manage to play the song!
    Quote Originally Posted by kirk View Post
    That was pretty funny but no they also have to be made out of razor wire or something sharp
    and you have to do it on the first try too.
    (3)
    Last edited by KyrsIsley; 04-09-2015 at 01:59 AM.

  5. #105
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    This IS why SE don't allow DF, on end game content upon release because everyone one will be crying on forum about how they wipe in the first min. On DF groups.
    (3)

  6. #106
    Player
    kirk's Avatar
    Join Date
    Feb 2014
    Posts
    75
    Character
    Yashakiden Sellecerre
    World
    Excalibur
    Main Class
    Archer Lv 55
    Quote Originally Posted by KyrsIsley View Post
    People like to use the lack of "interest" or bad game design as an excuse to say that's why they haven't downed or tried X content. If you can't dodge something knowing it's coming, how do you expect to dodge it not knowing it's coming? All contents require some sort of memorization. Mechanics will cause wipes because you don't know how they work until you read the tooltip, especially when it requires some sort of coordination, but that doesn't automatically make it a "memorization" game.



    and you have to do it on the first try too.
    Oh my first try hmm seems i'll need some cutting edge skills but on top of the you must be set on fire
    (0)

  7. #107
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by KarstenS View Post
    I remember back, long ago in WoW. There were no indicators at all. And now?
    I don't believe any of them were instant wipe mechanics.
    (0)

  8. #108
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    As I see it, the hardest raid (Coil) means, when it is still new content: you need to form a group that will be practicing and learning together. With all the problems this means: you may be some time looking for a raid member you need, people may not show up at established times, you have to find new members, etc. You learn the mechanichs as a group bit by bit. It is a team thing, you get to know each other, help each other, etc.

    It has a lot of group management and team making and preserving, practising together, until you succeed. Once you succeed, as you have repeated the fight so many times, it gets easier and easier until it is in farm mode.

    It is similar, but not exactly the same, if it is not new content, people are overgeared and there is echo. Everything will go quicker and you can find some random members of the party, or even all. But it will still mean group learning, people who have practice up to phase X going together, etc.

    My point is that in this raids, focus is on individual but also group performance. The fact that one person's mistake may make the group fail is partly what makes the group effort necessary, and team management skills too (even removing some member, or being able to convince him to stay and not quit too soon.)
    (1)

  9. #109
    Player
    Wournsfeik_Untawhasyn's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    125
    Character
    Wournsfeik Untawhasyn
    World
    Zalera
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by kirk View Post
    Oh my first try hmm seems i'll need some cutting edge skills but on top of the you must be set on fire
    And you'll need to assemble and tune the guitar first so that you can play it. And just when you think you've got it the guitar will change without warning into a banjo.

    RIP your playing talent.
    (0)

  10. #110
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Making an encounter random does not make it harder.
    In fact its the opposite, sometimes it becomes harder, sometimes it becomes significantly easier.
    This just leads to benefiting people who have a lot more spare time (to pull until they get a lucky easy pull where things lined up). It also makes it far harder to tune as tight as they do. The only way to make it seem harder when an encounter is random is to increase the raid size. However the difficulty from that is artificial. As in the chances of someone making a mistake goes up exponentially with party size.

    The raids are fine and well tuned on release. If you can't beat them in a reasonable time after they are released you are bad, or you don't have a good group, or you have little time to play the game.

    You also truly don't have to memorize entire fights to beat them. You just have to learn counters to specific mechanics, which if the order was random my group would still beat, easily, and you still wouldn't although your excuse and complaint would have to change.
    (2)

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