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  1. #11
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    My whole issue with Coil in general is the instakills. Instakills are not fun and provide nothing but unnecessary headaches. I haven't even step foot in T9 but that's not happening til T7 and T8 are cleared. Some mechanics are just plain dumb like Blighted Bouquet. I have to unnecessary run from boss and disengage just to avoid the damage. That's dumb right there. The window cast is just for pure show as you literally only have 3 seconds to react. XI had this same issue where animations take place before a casting time was done. Coil to me is the only content I find a complete chore to complete. Once I get my title, I'm never ever stepping back into it that stupid place.
    Just sheath your weapon as cast starts, I actually liked the mechanic when it was first introduced and when it would 1 shot you, it was something new.

    As for instakill mechanics, personally I like them. I think you should be heavily punished for screwing up mechanics. Now as for how that translates into DF, I agree its far too harsh for DF groups which is why Coil can be a nightmare for people who want to clear but cant in DF. Thats more down to the way the progression was implemented than the actual mechanics.

    With Alexander they said the normal mode will be easier than coil, and the hard mode will be harder. Personally I think this is better, people who just want to DF it should be able to clear it as i imagine there will be less instakill mechanics and it'll be more friendly to random groups of people with random group comps, and as for those who want to do the hard content, they will have their work cut out for them and it'll be less forgiving.

    Win win.
    (1)
    Last edited by Jamein; 04-08-2015 at 11:12 PM.