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  1. #81
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Stupiduglytaru View Post
    I get what you mean for when first golem set die, a lot of guides with sprint methods etc lol but I'll use that thank you I will be setting a pf at 8pm UK if your free
    Not sure if I will be able to dedicate time to it tonight or if I will be doing some t12 farm with the static, but if you're on before you start the PF group you're welcome to ask any questions.

    Could definitely come join at some point at the weekend though.
    (0)

  2. #82
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    My whole issue with Coil in general is the instakills. Instakills are not fun and provide nothing but unnecessary headaches. I haven't even step foot in T9 but that's not happening til T7 and T8 are cleared. Some mechanics are just plain dumb like Blighted Bouquet. I have to unnecessary run from boss and disengage just to avoid the damage. That's dumb right there. The window cast is just for pure show as you literally only have 3 seconds to react. XI had this same issue where animations take place before a casting time was done. Coil to me is the only content I find a complete chore to complete. Once I get my title, I'm never ever stepping back into it that stupid place.
    (1)

  3. #83
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    I like how people want these so called random elements in a fight. The truth of the matter is that most of this community couldn't handle them.

    Let's look at Mog EX for example. A little bit of a RNG element and people hate the fight. When the fight was new in 2.2, most groups couldn't beat it and of the groups that did beat most barely just scrape through by sear luck.
    The same thing happened in 2.3 with Ramuh EX, a little bit of RNG and a lot of people couldn't handle it.
    It wasn't until the echo was added to these fight and a set strategy was known that people cleared these fights.

    If we had true RNG based fights, where any mechanic can happen at a given time, a far fewer amount of people would be able to clear content. Then we'll be at this again, but people will be complaining about how unfair that is.
    (5)
    I'm just some guy...

  4. #84
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by FallenArisen0990 View Post
    My whole issue with Coil in general is the instakills. Instakills are not fun and provide nothing but unnecessary headaches. I haven't even step foot in T9 but that's not happening til T7 and T8 are cleared. Some mechanics are just plain dumb like Blighted Bouquet. I have to unnecessary run from boss and disengage just to avoid the damage. That's dumb right there. The window cast is just for pure show as you literally only have 3 seconds to react. XI had this same issue where animations take place before a casting time was done. Coil to me is the only content I find a complete chore to complete. Once I get my title, I'm never ever stepping back into it that stupid place.
    Well bouquet is not an instakill anymore, or is it?
    Not attacking on you or anything, I haven't done T6 since the nerf, just asking.

    Quote Originally Posted by zcrash970 View Post
    I like how people want these so called random elements in a fight. The truth of the matter is that most of this community couldn't handle them.

    Let's look at Mog EX for example. A little bit of a RNG element and people hate the fight. When the fight was new in 2.2, most groups couldn't beat it and of the groups that did beat most barely just scrape through by sear luck.
    The same thing happened in 2.3 with Ramuh EX, a little bit of RNG and a lot of people couldn't handle it.
    It wasn't until the echo was added to these fight and a set strategy was known that people cleared these fights.

    If we had true RNG based fights, where any mechanic can happen at a given time, a far fewer amount of people would be able to clear content. Then we'll be at this again, but people will be complaining about how unfair that is.
    Sir, I absolutely agree on the Ramuh Ex thing. I know no one, I mean literally no one who would be willing to do Ramuh EM without being forced to do it.
    I mean yeah, we have to do it to farm ponies, but it is the most annoying fight ever.. probably because of the random element.
    (0)
    Last edited by StrejdaTom; 04-08-2015 at 10:47 PM.

  5. #85
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by StrejdaTom View Post
    Well bouquet is not an instakill anymore, or is it?
    Not attacking on you or anything, I haven't done T6 since the nerf, just asking.
    I don't think it is anymore, but i haven't been in the SCoB since the beginning of 2.4.
    (0)
    I'm just some guy...

  6. #86
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by StrejdaTom View Post
    Well bouquet is not an instakill anymore, or is it?
    Not attacking on you or anything, I haven't done T6 since the nerf, just asking.



    Sir, I absolutely agree on the Ramuh Ex thing. I know no one, I mean literally no one who would be willing to do Ramuh EM without being forced to do it.
    I mean yeah, we have to do it to farm ponies, but it is the most annoying fight ever.. probably because of the random element.
    You can pretty much ignore it and just DPS through in t6 now, hell you can just ignore almost everything and smash its face in for the most part, its a face roll since the nerfs and with echo + gear.
    (1)

  7. #87
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by zcrash970 View Post
    snip
    It is assumed that a fight using RNG mechanics would take into account the players noticing and reacting to the move in question, or said move not killing them outright. The stone vigil HM boss is a minor example. Ifrit 1.0 being another. Thing is fun and frustrating depend on attitudes of you and those you play with, and it is easy to get frustrated when you don't look for the root cause, for fear of vote abandon or kick ending your attempt for the day.(party member domino effect)
    (0)
    Last edited by Kallera; 04-08-2015 at 10:58 PM.

  8. #88
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    My whole issue with Coil in general is the instakills. Instakills are not fun and provide nothing but unnecessary headaches. I haven't even step foot in T9 but that's not happening til T7 and T8 are cleared. Some mechanics are just plain dumb like Blighted Bouquet. I have to unnecessary run from boss and disengage just to avoid the damage. That's dumb right there. The window cast is just for pure show as you literally only have 3 seconds to react. XI had this same issue where animations take place before a casting time was done. Coil to me is the only content I find a complete chore to complete. Once I get my title, I'm never ever stepping back into it that stupid place.
    Just sheath your weapon as cast starts, I actually liked the mechanic when it was first introduced and when it would 1 shot you, it was something new.

    As for instakill mechanics, personally I like them. I think you should be heavily punished for screwing up mechanics. Now as for how that translates into DF, I agree its far too harsh for DF groups which is why Coil can be a nightmare for people who want to clear but cant in DF. Thats more down to the way the progression was implemented than the actual mechanics.

    With Alexander they said the normal mode will be easier than coil, and the hard mode will be harder. Personally I think this is better, people who just want to DF it should be able to clear it as i imagine there will be less instakill mechanics and it'll be more friendly to random groups of people with random group comps, and as for those who want to do the hard content, they will have their work cut out for them and it'll be less forgiving.

    Win win.
    (1)
    Last edited by Jamein; 04-08-2015 at 11:12 PM.

  9. #89
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by StrejdaTom View Post
    W
    Sir, I absolutely agree on the Ramuh Ex thing. I know no one, I mean literally no one who would be willing to do Ramuh EM without being forced to do it.
    I mean yeah, we have to do it to farm ponies, but it is the most annoying fight ever.. probably because of the random element.
    /agree

    This is always my argument against 'random' mechanics. The random ones are more forgiving if you screw up, otherwise it is unfair, which in turn makes the fight a complete joke if you are with an organized group.

    Ramuh Ex in DF/PF can be a complete and utter clusterfuck with a group of randoms, Shiva Ex is about 1million times easier in a DF/PF.
    However Ramuh Ex in an organized group is a complete snooze fest and far too easy.

    FCOB has the right amount of random for me. Scripted fights/orders or mechanics with a random element to them which forces you to pay attention and react accordingly.

    T10 - Set mechanics in the last phase, but random order.
    T11 - Random tethers and the river/sea
    T12 - No random really, other than who gets the initial brand and the blue/redfires.
    T13 - Megaflares yo.
    (0)

  10. #90
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jamein View Post
    ...win win.
    I hope that is the case, coil was proving...divisive in my experience, even in its first iteration.
    (0)

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