Quote Originally Posted by KarstenS View Post
You should do actual, not nerfed, not echoed, not overgeared raid content. Not performing your class close to optimum will lead to endless wipes as like not handling mechanics correct.
I have a few times, unfortunately not many because I started in end of 2.4.
But after having beaten the content once, does the second time even provide 60% of the initial challenge? No, because the difficulty comes from your unfamiliarity, not your skill.

It's a simple math, if first time you felt a standardized challenge level of 1. Second time is .5, your ability to play the game did not double, in fact, your skill probably didn't even improve all that much if you've been pushing the end-game contents this whole time, your skills are already at peak, only difference between run #1 and run #2? Experience.

Again, I'm not saying that's a bad model, for statics that's actually a pretty good model because you can all experience the content together step by step and building up the blocks to beat the content. I just think that model is not ideal for something you might use a dungeon finder for.

Just think how many patrol mobs this game has, how many dynamic disables you can use to your advantage (i.e. stunning a patrol that's on your way, sleeping it, etc.) everything is predictable, and for most of the fights, there's even a designated tanking spot, so every boss fight, if done "right", is the exact same as the last one. Except for gear, none of the dungeons have any replayability.