Quote Originally Posted by monochromicorn View Post
Welcome to any difficult content. It's like titan, know when the hit is supposed to come, and prepare for it accordingly.
But it doesn't have to be.. let's face it, ff14's boss mechanics are not the most creative ones.. only way they scale the difficulty up is by throwing more aoes and making the telegraphs last less time before the hit comes.. no individual mechanics, everything's a group effort.. No room for a hero.

I remember in WoW, when things start looking bad, as an OT, I could taunt the boss, kite it around for a while and let the party regroup and get their stuff together etc.. In fact, it's almost part of the raid strategy to do this. But in this game, such opportunities are rare. One person screws up, RESET!