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  1. #41
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I'm curious. What do people think "skill" means?

    To become skillful at something requires learning and practice. You learn the rotation of a boss, how to handle it, then practice it till you conquer it by (hopefully) making no mistakes.

    FF14, from my experience, is not very different from most MMO's. What probably makes it feel the most different is the long gcds, so the game can sometimes feel more proactive than reactive. Then there are the punishing instant kill/wipe mechanics that are much more prevalent in this game than most. On another note, there are some boss moves that require you to react extremely quick and can come as a surprise because of RNG. Wild charge, t10/11 tethers, thunderstruck/2 stack of fire, megaflare(the third part of it), earthshaker, redfire(sorta), and to some extent sharing the stacks before rage of bahamut are a few RNG mechanics I can think of that are reactive.
    (2)

  2. #42
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    I for one enjoy learning a scripted fight. As a scholar, I feel these are the encounters where I can excel the most. Learning the boss' rotation to minimize overheal and maximize dps is fun for me. If I'm in the mood for something more dynamic, I log off and play something else.
    (2)

  3. #43
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zohar_Lahar View Post
    Then why does it drop equipment with a higher item level (including base attributes) than T9? Even the High Allagan Weapons are only on par with Shiva Extreme, which is far more sensible in terms of mechanics. The fact that Dreadwyrm gear is only equal to Augmented Ironworks Magitek or Zeta weapons makes me question the current difficulty of the entirety coil.
    Because that's how vertical progression works. Newer content is designed around a higher item level, and the Crystal Tower series is meant to assist in the gearing up for tackling those raids. Also, you don't put highest tier gear ONLY in the raids.

    Another thing to remember is gear isn't indicative of skill. There are people toting i130 Augmented Ironworks and maybe Zetas that can be outperformed by someone in i90. Gear doesn't carry you through raids that require teamwork and personal skill (T5 anyone?).
    (2)

  4. #44
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Well it is a multiplayer games the best way to beat content is to make friends and progress on that content together.
    (0)

  5. #45
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by gamesmart View Post
    Because that's how vertical progression works. Newer content is designed around a higher item level, and the Crystal Tower series is meant to assist in the gearing up for tackling those raids. Also, you don't put highest tier gear ONLY in the raids.

    Another thing to remember is gear isn't indicative of skill. There are people toting i130 Augmented Ironworks and maybe Zetas that can be outperformed by someone in i90. Gear doesn't carry you through raids that require teamwork and personal skill (T5 anyone?).
    I still don't see why T9 has some a strict dance routine, since nothing in Crystal Tower or Main Scenario is this unforgiving, and as I said, WoD gives stronger equipment while actually being fun. And for all the talk about coil is supposed to be "hardcore," the quest log and duty finder pages for the Coils turns made absolutely no effort to indicate it wasn't casual content like 95% of everything before it, so you can't expect people to not take offense at the difficulty. At least the Extreme primals let you know up front it's going to be harder.
    (0)

  6. #46
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Umm if you go study a guide and watch a video 5 times you're going to "KNOW" T9 just like a classroom book. But then when you actually try T9 you will quickly see that you still need to be able to react to the mechanics that you know and focus at all times to make sure you don't cause a raid wipe by derping.

    It's a combination of focusing, reacting and understanding that leads you to victory. Just 'knowing' the fight like a classroom book isn't going to help you until you are skilled enough to react to the mechanics.

    I mean I've solo healed T9 before, phase 4 begins and you got first favor starting up, gotta rush to heal the tank while rushing to group to the party then count the first 2 fires, watch for lightnings and be ready to move away in case someone isn't moving with lightning from tunnelvisioning, then after fire in you gotta spread out, watch for 2 super novas, dart to the center to take thermionic, then you gotta heal the raid while remember to virus Nael and prepare for her ninja-bahamut's favor and sometimes I get hit with thunder at that moment and gotta have the reaction and focus to get away from group and still keep healing the tank.

    I'm sorry I just can't agree with you that T9 is all about 'knowing' the fight not about 'reacting' to the fight.

    There are two levels of difficulty going on here:

    1: Adhering to the mechanics.
    2: Reacting to the mechanics.

    Understanding the mechanics and being able to react to them is a form of 'skill'. It may stand to reason that you do not consider this skill, but I do. If you could beat all fights simply from reaction without understanding anything that is going on well... you get the majority of non coil content :P Coils take it up a notch and require you to understand what is going on and knowing how to react to the mechanics in ways that work best for your party.

    For example: Golems in T9

    You can drop them in the center circles, you can drop them against the wall. Meteor placement in phase 1 can be anywhere you want. The back walls are just the easiest to deal with. There's about a million ways you can handle the mechanics, it just requires you as a team to do your job.
    (8)
    Last edited by Elusana_Celah; 04-08-2015 at 06:22 AM.

  7. #47
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lilyarel View Post
    "Thats not my idea of fun or challenging. I feel that no matter how hard a boss is, you should be able to defeat it on your first blind run through skill alone."
    Let me ask you, as a BB/Souls fan: Did you beat O+S on your first attempt? How about the Undead Dragon? Now what about whatever the name of that dual sword wielding guy with the 2 dogs? I'm using Dark Souls bosses as examples because I haven't gotten too far into BB and also I've heard lots of people feel like BB is too easy. Like DS2 felt too easy, you could beat many bosses on your first try.
    (0)

  8. #48
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lilyarel View Post
    Bloodborne is simple but still a challenge. Dodge the boss attacks.
    Sounds pretty boring, actually. Thanks for the heads-up, I'll stay away from that one.
    (6)

  9. #49
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zohar_Lahar View Post
    I still don't see why T9 has some a strict dance routine, since nothing in Crystal Tower or Main Scenario is this unforgiving, and as I said, WoD gives stronger equipment while actually being fun. And for all the talk about coil is supposed to be "hardcore," the quest log and duty finder pages for the Coils turns made absolutely no effort to indicate it wasn't casual content like 95% of everything before it, so you can't expect people to not take offense at the difficulty. At least the Extreme primals let you know up front it's going to be harder.
    For one, WoD came out AFTER T9 did, WoD came out after T13 did. So that complaint isnt really valid. Also, you originally had to have a premade party to even enter coil, as you do with the current raid. They weren't even IN DF to begin with.
    (3)

  10. #50
    Player Gemma's Avatar
    Join Date
    Aug 2011
    Location
    Limsa-Lominsa
    Posts
    577
    Character
    Saskia Sinwolf
    World
    Sargatanas
    Main Class
    Archer Lv 73
    Quote Originally Posted by Lilyarel View Post
    Try Bloodborne and youll see what kind of bosses I want.
    So then go play Bloodborne?

    Seriously, I feel like the people that complain about these things like the OP are just mad because they went in, tried & failed but instead of trying again they go, "This is stupid! >_<" and come here to complain.

    I find coil to be challenging for XIV's gameplay style just like Dark Souls/Bloodborne are for their play style.
    If you don't like XIV's then there are plenty of other MMO's (or single player cause that sounds more like what you want) out there.
    (3)

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