but come on they are so huge they look misplaced. just cause its smaller doesnt mean they cant showcase detail
but come on they are so huge they look misplaced. just cause its smaller doesnt mean they cant showcase detail
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I thought 14 was a fantasy world?
Too big. Make them their original size before patch, Thanks.


Make them vary depending on location, level, breed/species, etc. - so that weaker enemies are smaller and more powerful enemies are larger. As for taking up the entire screen, I think this is good for epic battles - but only if the enemies that big are very few and far between - about as common as the massive goats were in FFXI.
doop doop
Cactuar, little sheep things, and those huge toads need to be resized kthx


Some of them need rebalanced, but most are fine.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

my only problem with making some mobs larger are the aggro range increase

They look ridiculous change em back.



FF games always had huge, larger then your character monsters. This only makes the game fit with the series' traditions. Don't believe me? just google some pics from battle scenes of previous FF games and you will see what i mean...



I like the bigger monsters.
The only adjustment I'd like to see is dynamic sizing based on the monster's strength. For example, low rank gnats are normal sized, but high rank gnats are huge.
Also, at the end of a behest when the so called "boss" appears, they should be huuuuuuge. And dangerous.
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