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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    but come on they are so huge they look misplaced. just cause its smaller doesnt mean they cant showcase detail
    (0)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  2. #12
    Player

    Join Date
    Mar 2011
    Posts
    543
    I thought 14 was a fantasy world?
    (0)

  3. #13
    Player

    Join Date
    Mar 2011
    Posts
    100
    Too big. Make them their original size before patch, Thanks.
    (0)

  4. #14
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Make them vary depending on location, level, breed/species, etc. - so that weaker enemies are smaller and more powerful enemies are larger. As for taking up the entire screen, I think this is good for epic battles - but only if the enemies that big are very few and far between - about as common as the massive goats were in FFXI.
    (0)
    doop doop

  5. #15
    Player
    KiniRyris's Avatar
    Join Date
    Mar 2011
    Posts
    185
    Character
    Kin Ryris
    World
    Exodus
    Main Class
    Archer Lv 70
    Cactuar, little sheep things, and those huge toads need to be resized kthx
    (0)

  6. #16
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Some of them need rebalanced, but most are fine.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #17
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    my only problem with making some mobs larger are the aggro range increase
    (0)

  8. #18
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    They look ridiculous change em back.
    (0)

  9. #19
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    FF games always had huge, larger then your character monsters. This only makes the game fit with the series' traditions. Don't believe me? just google some pics from battle scenes of previous FF games and you will see what i mean...
    (0)

  10. #20
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I like the bigger monsters.

    The only adjustment I'd like to see is dynamic sizing based on the monster's strength. For example, low rank gnats are normal sized, but high rank gnats are huge.

    Also, at the end of a behest when the so called "boss" appears, they should be huuuuuuge. And dangerous.
    (0)

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