The class balancing isn't the problem, and I hope they don't continue nerf/balance fixes. That is the wrong fix

The problem is 72player slaughter and how the match plays out. It's terrible. 24player slaughter is great, but the 72 version needs a rework. 72player slaughter mode is broken broken broken.

Just compare 72 Secure to 72 Slaughter. The secure match mode plays out well with incentive to coordinate but Slaughter is just junk. In Slaughter a kill gives a point regardless of whether the enemy faction is from faction A or B, there's no methodology to winning. It's just zerg-button-smash > am I still alive? > If yes, zerg-button-smash > hope for win.