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  1. #1
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by PlumpyMcduff View Post
    Class Balance is actually great.
    Quote Originally Posted by Xenosan View Post
    The class balancing isn't the problem, and I hope they don't continue nerf/balance fixes. That is the wrong fix
    I beg to differ, and I'm not just speaking of 72 man slaughter here, more like PvP in general. The system they've set up is basically a rock beats scissors beats paper loop sort of deal that discourages soloing and 1vs1 which I actually like a lot, but it really could use some work.

    Tanks, the actual tanks and not healers: They have no real way to defend allies outside of some very long cool downs and stun botting until resistances are built up. And even then only one of the tanks is actually capable of stun botting. Your basically a waste of space at that point once resistance is built up compared to an actual Dps/healer/whatever because its so easy to just CC a tank into non-existence. They need to give tanks a way to defend allies that doesn't revolve around stunning and long CD's otherwise your just a really weak dps that's ignored until everyone else is dead. Tanks need to be able to tank. That's one of the biggest problems I see right now.

    Mages: They have no good ways to peel off melee once resistances have built up on their CCs. It doesn't help that a dps LB can basically one shot you if you aren't in a VIT build. Add in the fact that auto-attacks can interrupt spell casting and it only gets worse. You'll basically be at the mercy of a healer if they aren't getting bum-rushed themselves, or if there's even one present at all lol. Smart play and premades help, but once your chosen as tribute and marked for sacrifice your probably done for, especially if dps is smart enough to focus the healers first.

    Healers: I think we agree here sorta. Healers have the largest effect of any job on the outcome a fight-especially before the cleric stance/holy spam nerf. An alli with 3 healers spamming AoE and targeted heals is almost unkillable if skilled. I would be more up in arms about it if weren't for that fact that >>> see below

    Melee and Dps in general: They do way too much damage. Especially burst dmg jobs like DRG which I main, BLM, even a well played ninja with trick attack. A team of 2-3 DRGs can make short order of most jobs in the game with all the CDs that you get especially if your focusing people down. And I think most are familiar with what a entire alliance of BLMs are capable of at this point, no explanations needed here. I'd give them more flack if it weren't for that fact that >>>> see below.

    Crowd Control: The built up resistances reset way faster then they really ought to. It makes for a rough time for non-Fetter Ward anything really. Even the fetter ward jobs have it rough once its on cool down. I'm guessing this is the way it is because mages aren't really given adequate peel-off skills. You could make the invulnerability phase longer, but doing so would screw over a lot of the mages hard, since again mages can't peel very well.

    I've had the pleasure of playing most of these angles in PvP at length and I've seen all of this happen time and time again. Now is this 100% part of the problem with PvP or slaughter in general? Of course not. I think there's been enough threads pointing out many of the slaughter game modes flaws that most who look at it with a critical eye can agree its broken. I don't need to really repeat them here. But to deny that class balance isn't a problem or playing a rather large part of whats going on is certainly not seeing the forest for the trees.

    Right now a small proposal fix I've been mulling over is:

    Add an "aggression meter". Basically it brings an enmity mechanics into PvP. Obviously any class could make use of this, but it would actually allow tanks to, ya know, tank. The inspiration for the idea comes from street fighter alpha and basically it works in a similar manner to guard crush. Once I've built up enough enmity or "aggression" on someone it gives you a status effect that forces you to target that person for a set amount of time (lets say 5-10 seconds) and it can't be purified. Once my aggression has reached its peak and I'm forced to target someone my aggression resets on anyone who was targeting me. With a system like this you could protect vulnerable players from getting ganged up on, or forcing WHMs into targeting you instead of healing team mates. You could even add enmity or "aggression" shedding abilities to mages and aggression building skills to tanks.

    Similarly provoke needs to instantly force someone to target you. It actually used to work that way in FF11 pvp and I see no reason why it couldn't work here.

    I think something like this could add more depth then just zerg zerg zerg and introduce an interesting new meta game to PvP. It certainly would go a long way toward balancing the rock-paper-scissors they got going on and you could actually shield vulnerable mages, keep people from being focused down by coordinated groups, and possibly tone down CC spells this way.
    (0)
    Last edited by Cidolfas86; 04-11-2015 at 06:22 PM.

  2. #2
    Player
    Sinsain's Avatar
    Join Date
    Oct 2012
    Posts
    82
    Character
    Santana Clawz
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Lorielle View Post
    I don't really see Slaughter as being broken really. Things only are hectic when mages coordinate LBs and rack those kills in 72. In 24, it's not THAT big of an issue, but it's still there. The other issues I see with PVP personally is Status resists resetting fairly quickly, but there's workarounds. The biggest issue with PVP is Queue Times, PVP Ranks, Skill Point usage and Incentive to keep playing past Rank 44.
    Slaughter is completely broken for melees. You either sit around waiting for someone to run into your blob, or do a suicide run into an enemy blob.

    Zerg vs zerg vs ANOTHER zerg isnt at all well thought out imo. (IMO).

    at least in secure mode you can be semi tactical.
    (1)

  3. #3
    Player
    Anakin's Avatar
    Join Date
    Mar 2011
    Location
    France
    Posts
    5
    Character
    Firstbreath Cyberstar
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    ...

    Guyz guyz guyz guyz...

    For now , SE have to work on their queue system.

    Then and only then , we gonna talk seriously about class etc etc.

    If they change something , in something good : u still gonna make 4 fights each evening.

    Start by the beginning pls.
    (0)

  4. #4
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Sinsain View Post
    Slaughter is completely broken for melees. You either sit around waiting for someone to run into your blob, or do a suicide run into an enemy blob.

    Zerg vs zerg vs ANOTHER zerg isnt at all well thought out imo. (IMO).

    at least in secure mode you can be semi tactical.
    If you want to be technical, you do need to be tactical with how you approach your enemies. When to go in. When to pull out. Yes, it is a Zerg fest, but it's more of a tactical zerg if anything.

    You know what's funny...I was kicked the other day from a PVP on Elemental DC. I was Ninja and camping the spawns of an enemy territory. Now I really don't know what exactly they were saying due to Japanese and all...But to me, it showed that they -prefer- that I am up there in the fray. Which is simply silly when I can provide two objectives down below...Killing potential stragglers and providing distractions.
    (0)

  5. #5
    Player
    Sinsain's Avatar
    Join Date
    Oct 2012
    Posts
    82
    Character
    Santana Clawz
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Which is why i dislike it.

    In that situation you being a namja camping enemy spawns was a great idea. Honestly what use are you as a melee up top in the zerg? I feel like namja's should be melting anyone trying to rejoin the fight, as we can do that very quickly and efficently then return to the shadows. Yet most people want us to ZvZvZ.

    still gotta disagree on how you approach enemies up top (if thats what you were specifying) . Its still a suicide run into another zerg or waiting for someone to do the same to you. sucks but its true.

    But regarding you getting kicked, I feel like that's the right way to approach slaughter mode as a namja yet its rare that people dont kick namja's that do that which I dont understand.

    (drunk typing sry)
    (0)

  6. #6
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    You can't spell 'Slaughter' without 'laughter'. A statement as true in regard to our game's latest PVP mode as it is in real life.
    (6)

  7. #7
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    I'm pretty sure if the devs had it their way, there would be no PVP at all.
    (0)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  8. #8
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by AskaRay View Post
    I'm pretty sure if the devs had it their way, there would be no PVP at all.
    It is their game. They can do what they want. It just comes with consequence. Unhappy customers equals unsubscribing. In turn, loss of profit.
    (0)

  9. #9
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lorielle View Post
    It is their game. They can do what they want. It just comes with consequence. Unhappy customers equals unsubscribing. In turn, loss of profit.
    Is there any HAPPY customer in regards of PvP in FF14??

    90% of the player base don't even care PvP exists, and the 10% that care are unhappy because it's broken, long queues, 1 sided battles, GC restrictions, ...
    (6)

  10. #10
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by aerolol View Post
    Is there any HAPPY customer in regards of PvP in FF14??

    90% of the player base don't even care PvP exists, and the 10% that care are unhappy because it's broken, long queues, 1 sided battles, GC restrictions, ...
    Some people are content with it. Others are not. Me personally? There's a lot of improvements to be had, but it's not horrible. SE wanted to enforce the idea of "Representing your GC" which is the reason why there's those GC restrictions(though why they couldn't make a PVP rank and GC Rank is beyond me). Queue system they can just separate between 24 and 72 in some fashion. Nothing can be done about the battle itself. That just matters on the people. Solutions are there. But SE isn't doing anything about it. That's where people are mostly upset about.
    (1)

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