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  1. #1
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70

    Minimum Ilvl for Tanks in WoD

    Hey, I was wanting to grab some WoD tank gear for my PLD to gear up, I was just wondering if my ilvl 110 is enough to tank it .

    I don't want to be too hard to heal or to be a nuisance in WoD.

    What do you think is the best ilvl for tanks in WoD? ^^
    (0)

  2. #2
    Player
    OpticOcelot's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Lupin Sphere
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    110 is just fine, i'm only 114 and i can tank the whole thing just fine. ^_^
    (1)

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    You'll do fine. I've seen 6k HP paladins jump in and do fine, themselves. So no sweat on your part.
    (1)

  4. #4
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Cool ^^ thanks everyone! I didn't want to put myself down for tank if I wasn't geared ^^.
    (0)

  5. #5
    Player
    Nureus's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Hesper W'asha
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Tanking WoD really just depends on how comfortable you are tanking it, when to use cooldowns, and how much your healers are paying attention to what you are doing. I would say use the first trash pull to judge if you healers are going to be able to keep you alive. There is only so much a tank can do the vast majority of if the tank will work hinges on your healers and how well they do their job.
    (0)

  6. #6
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    I MT WoD in like ilv 110 gear with strength accessories as a Warrior so i never have to fight anyone for MT

    if your ilvl is high enough to queue it is high enough to do the content
    (0)

  7. #7
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    First of all, if you're running it for the 1st time, warn your members. It's not mandatory, but it helps. When someone announces it immediatly, for instance, I will gladly use my macros and try to make the run smoother.

    1st floor : Trash mobs
    3 adds will be in place when you arrive in the room. The MT will take them (I don't recommend you MT here, as the placement is very specific). OTs will take the adds as soon as they pop (immediatly after the 3 first adds are killed)
    2nd floor : Boss (Angrya)
    If you have no clue of his abilities, whatever your gear is or whatever experienced healers you have : you will die. So make sure you read a bit about it first. MT will tank in the middle of the room with the boss facing north. Whatever happens, do NOT move the boss at all. It will cast :

    - "double vision", causing the ground to be blue/red. All players have to alternate the colors. 2 stacks of the same color : -2500 HP. 3 stacks : Instant death. If you move the boss, so do the colored parts on the ground. (and players will have to run and face a possible instant-death)
    - Mortal Gaze : Immediatly inflicts doom to whoever is looking in his direction. To avoid the debuff, turn around. To get rid of it, in case you have been inflicted by the debuff, move to a glowing plateform. Of course as a MT, this is no good. As said earlier, you shouldn't be moving at all.
    -Summoning of adds : Hourglasses need no tanking at all. They don't have any abilities. They just need to get destroyed fast by dps. The 2 adds that spawns in the middle need be OT'd as they appear.

    3rd floor, Scylla , Xande and adds
    Gates will be destroyed on both sides by the allies while the MT is on Scylla. The ones that haven't been killed will pop adds which need to be taken care of by the OTs. (Jormungand > Thor)
    Xande will spawn soon after, along with other gates (same principle). Xande's earthquake can and should be silenced. (usually by Bards, but if a tank can do it, sure !)

    4th floor : Boss 5 headed Dragon:
    MT tanks it at the very top of the room, as close to the side as possible). OT can handle adds, but they don't really have to. They are so little dangerous that dps can handle them by themselves, and fast. The heads needn't be tanked either.
    When jellies pop, make sure there is always one person standing in poison. That will avoid a much nastier jelly to spawn (inflicting silence to all players, making healing absolutely impossible)

    5th floor : Adds. Tank the boss in the middle of the room. Grab that knight when it spawns (if you haven't been thrown away)

    6th floor : Cerberus
    A team will go for Adds, B goes for Belly (inside stomach), C goes for Chains.
    The adds that need be grabbed by the A tank are, I heard, a bit difficult. I can't be sure of their english translations but they look like flowers/plants and inflict heavy damages on dps if you don't take them fast enough.
    B team : will be the team to go inside Cerb's belly. To do so, attack a gastric juice (there again, not certain of the translation), they will make you mini. Then step onto the purple zone (vomit?) and you'll be eaten, litterally, by Cerb. Once inside, dps the stomach.
    C tank : will handle Cerberus outside all along. Just try to make sure he is facing north. Chains will be probably taken care of by healers/ dps. No worries about that.

    7th floor : Boss Cloud of Darkness
    MT will suffer heavy damage. If you think you have too little for this, leave it to another. It's not rare to see MT and their healers ask for extra support from other healers. Or to switch MT in the middle of the fight (generally, due to death of the previous MT)

    At some point, clouds will pop, and the boss will absorb them if they reach the boss. For every cloud reaching the boss, it gains one stack. By the end of the add wave, the boss will cast an attack proportionnal to the numbers of stacks he got. At 4 stacks +, some players will likely die. If there are more than 5, I recommend tank LB. That will avoid unecessary deaths. Other than that, it's mostly about dps.
    (2)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by cgbspender View Post
    6th floor : Cerberus
    A team will go for Adds, B goes for Belly (inside stomach), C goes for Chains.
    This varies from group to group. Some have all the DPS go in, some have a tank go in with the DPS, some have a healer, etc. etc.

    Try to avoid any responsibility in these fights until you understand them. Picking up Wolfsbane is a bit of a pain due to all the healer aggro and where they spawn, so I'd try to get the other tank to handle them. cgbspender's notes are pretty much spot on, if you follow what he laid out you should be fine. If you need a more visual representation of the place, I'd recommend MTQCapture's 2 part guide:

    https://www.youtube.com/watch?v=a6vkTkhQikw
    https://www.youtube.com/watch?v=icr0cH_x54g
    (0)

  9. #9
    Player
    Aeonk's Avatar
    Join Date
    Dec 2013
    Posts
    14
    Character
    Aeon Knightxi
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    you can do respectable at the lower ilvls, 110 should be fine. However, this is going to hinge on 1 major aspect:

    Your weapon.

    Even if you're ilvl 110+, going into WoD with a Zenith or Atma weapon is going to be a painful experience and render you incapable of holding aggro against anything that remotely resembles competent DPS. Bring a 110 weapon from ST, and it's smooth sailing from there.
    (0)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    First, check out the other tanks' gear and classes. If one of them is wielding a weapon 15 or more ilevels higher than yours and are in appropriate gear: they are MT.
    (0)

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