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  1. #21
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Well, if you want to go off what BLMs should have, my first encounter with them was in FF Tactics, where they had access to bolt, fire, ice, and flare. wait a sec...
    (1)

  2. #22
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Well, if you want to go off what BLMs should have, my first encounter with them was in FF Tactics, where they had access to bolt, fire, ice, and flare. wait a sec...
    FF9 and FFX also did the same thing with their black mages, though X gave access to Water.
    (0)

  3. #23
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    My favorite BLM spell in XI was warp II. Someone in your party being annoying and not following directions? Send them home.
    (1)

  4. #24
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    In ffxi, duoing with a friend, we managed to deal the damage of 5 average players, as war/sam and blm, just by coordination and skill, ffxi BLM was complex, most people were just lazy and ignorant, who relied more in numbers than strategy and skill. Here we can't excel at all, we have to follow our rotations, that's all.

    This BLM is a shame, but a long as people find it fun, i don't care.
    (0)

  5. #25
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    Hey something like elemental weaknesses and magic burst would be cool. Hope they add those in the future
    They can't add elemental weaknesses with the way the spells are set up now. A BLM has to throw Fire to nuke, Blizzard to recharge, and he doesn't have access to Stone, Aero or Water (or "Fluid Aura") at all, as those were given to Conjurer/White Mage, so you can't play the weaknesses the way you should. And if Magic Burst is to be anything like it was in FFXI, they'll have to add skillchains first, as Magic Bursts were an integral part of the skillchain system.
    (0)
    Last edited by Conradus; 04-07-2015 at 06:51 AM.

  6. #26
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Andevom View Post
    It also wasn't nearly that complicated in XI as the chart implies.

    Also, Magic Bursts were pretty rare to see happen, and 99% of the time it was by accident. Maybe that's changed now, but then, just about everything in XI has changed.
    Hah, it was easy with a) an understanding of how it worked b) good communication in the group and c) good macros. I remember a notable time, grinding in eithr the Yuhtunga or Yhoator Jungle. I fell into a group led by a non English speaking Japanese who communicated entirely through auto-translate, no less. Samurai, as I recall. She had an impressive set of skillchain macros and noticed my RDM was wearing a sword and invited me. She ran skillchains against my sword and the other players as well. I'd open, she'd close and then I'd magic burst the chain. We pulled this off consistently. Maybe it wasn't the most efficient way to play, but damn it was fun. Remains one the high points of my FFXI career.

    Addendum--it must have been Yuhtunga, 'cause I remember my sword was a bright new Centurion's Sword I'd just traded in my Conquest Points for.
    (0)
    Last edited by Conradus; 04-08-2015 at 07:37 AM.

  7. #27
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    My favorite part about maining BLM in XI was also the part that I hated the most and that was having to obtain spell scrolls. As for the myriad of spells and complexity, yeah that's been a bit overblown by nostalgia.
    (0)

  8. #28
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Conradus View Post
    Hah, it was easy with a) an understanding of how it worked b) good communication in the group and c) good macros. I remember a notable time, grinding in eithr the Yuhtunga or Yhoator Jungle. I fell into a group led by a non English speaking Japanese who communicated entirely through auto-translate, no less. Samurai, as I recall. She had an impressive set of skillchain macros and noticed my RDM was wearing a sword and invited me. She ran skillchains against my sword and the other players as well. I'd open, she'd close and then I'd magic burst the chain. We pulled this off consistently. Maybe it wasn't the most efficient way to play, but damn it was fun. Remains one the high points of my FFXI career.
    There seemed to be a lot of things the devs intended for players to do regularly that they just didn't, and this was one of them.

    I did enjoy playing in non-English speaking parties though. It was interesting to see that different cultures sometimes had different ways of doing EXP parties.
    (0)

  9. #29
    Player
    Bloody's Avatar
    Join Date
    Mar 2011
    Posts
    295
    Character
    Arkain Stormfury
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Conradus View Post
    Hah, it was easy with a) an understanding of how it worked b) good communication in the group and c) good macros. I remember a notable time, grinding in eithr the Yuhtunga or Yhoator Jungle. I fell into a group led by a non English speaking Japanese who communicated entirely through auto-translate, no less. Samurai, as I recall. She had an impressive set of skillchain macros and noticed my RDM was wearing a sword and invited me. She ran skillchains against my sword and the other players as well. I'd open, she'd close and then I'd magic burst the chain. We pulled this off consistently. Maybe it wasn't the most efficient way to play, but damn it was fun. Remains one the high points of my FFXI career.
    Actually, from my experience the Skillchain->Magic Burst was the most effective way to play because you could burn down mobs ridiculously fast this way without needing a specialized party setup. For example while leveling up my Drg/Sam out on Colibris, I was in a party with a samurai and a black mage, and I think a thief orninja. Either the thf/nin would open followed by the samurai, or the samurai would just open, and I would follow with a Penta-Thrust for a massive 5 hit damage spike and huge SC level 2 (Gravitation) damage boost (since skillchains dealt proportional damage to the closing skill) and then the black mage would follow up with a nice nuke for an extra boost off the Magic Burst. Just the SC and MB alone would knock out 50-60% of the HP, let alone the damage dealt by the skills and spells that created it.
    (0)
    Last edited by Bloody; 04-07-2015 at 07:05 AM. Reason: char limit
    Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
    ~Non Requiem Aeternum~

  10. #30
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    If FFXIV BLM is 7 buttons then why do i have 2 hot bars full of craaaaap.
    (0)

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