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  1. #1
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
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    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90

    Targeting system [dev1032]

    The new targetting system in my opinion is really nice in my opinion minus one thing. The previous targeting system would allow me as a Conjurer to fight a mob(and be locked into it), then select a heal and heal a team mate by simply clicking their name. This new targetting system has done away with that completely making it next to impossible for a mage to heal and fight properly (so far as I see), because now I have to disengage my lock on the enemy, click on the team mates name in the left party list, and then hit enter, adding 2 extra steps that wasnt there before. Its completely turned me around. I like the new system just want that part of the old back. Just a thought is all.

  2. #2
    Player
    MysteryG's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    43
    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    Yep; I play with a controller, and was very happy with the way things were before this change. It has totally thrown a wrench in my targeting habits.

    I'd love for the option to toggle this feature via config menus because when playing a non-healing class, and my goals are purely to destroy whatever is in front of me as quickly as possible, I don't need to find targets other than "Enemy".
    (0)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  3. #3
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    ?
    I don't understand your point.
    I normally use a Playstation-like control pad.
    If I use an heal spell when I target (and lock) a monster, it appears a subtarget ( ) finder, I can select a party member with left and right and click X for ok.

    I have tried with keyboard now, and you can select directly a party member clicking on it or his name, or you can use F1-F7 for a faster target.
    (0)
    Last edited by Mr_Gyactus; 03-11-2011 at 04:04 AM.
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  4. 03-11-2011 04:01 AM
    Reason
    2 post

  5. #4
    Player
    Sylvari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    311
    Character
    Maetilorh Rhotwilfsyn
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I'd have to agree with the OP, its harder to heal now, you have to use a lot more buttons... and when your healing time = death.... having a toggle in the options would be nice...
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  6. #5
    Player
    Takeshi_Eiketsu's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mr_Gyactus View Post
    ?
    I don't understand your point.
    I normally use a Playstation-like control pad.
    If I use an heal spell when I target (and lock) a monster, it appears a subtarget ( ) finder, I can select a party member with left and right and click X for ok.

    I have tried with keyboard now, and you can select directly a party member clicking on it or his name, or you can use F1-F7 for a faster target.
    The point is, before healing mage could do this: Target and lock onto enemy, fight enemy, see teammate in need of healing, cast cure, click name in side party list and would instantly cast. Done, and easy for mage to multitask fighting and curing.

    After target patch healing mage has to: Target and lock onto enemy, fight enemy, see teammate in need of healing:
    Two options: A.) Disengage enemy, cast cure, click name in side party list and then hit enter to cast.
    or
    B.) Stay engaged, cast cure, TAB through party members (wasting precious time), hit enter to cast.

    Both have added time need to heal which as Sylvari has stated, time = death

  7. #6
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Yea it could defeintely be a lot more user friendly. Also. /STPC and /STNPC macros from FFXI would be wonderful as well. That way I could stay engauged, use a spell or ability from the macro pallet, and then scroll through either friendlies or enemies depending on whether I used /stpc or /stnpc. Basically It would make it work like the old system, but you'd be able to program that spell or ability to only select enemies or allies. I use a game pad and streamlining the target select process is extremely helpful. Using D-pad to scroll through targets is much more effiecient when you can select allies or enemies, but the current system is kinda backwards.
    (0)

  8. 03-11-2011 03:30 PM

  9. #7
    Player
    weeble's Avatar
    Join Date
    Mar 2011
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    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i liked the old targeting way more then this new system but i didn't like the old either, u still had to close down the battle bar or macro bar first to target with the D-pad to up and down the list of players in party. though they were going in the right direction there, only thing that needed fixing was being able to up and down the D-pad with the bar open and the targeting would of been great for the mages end.

    now the new system is just horrible, when u hit down to target ur'self it changes the system targeting to enemy or friendly or something witch adds steps to even simply curing ur'self with the bar or to target self for easier target of other players. also they completly removed D-pad party targeting all together, this is horrible idea ..if se intent is to make the targeting the challenging part of game it is just really crappy. add more knockbacks, sleeps, binds and things that can make it more challenging not the targeting of players. positioning and repositioning/repositioning should be the target challenge not the targeting.
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  10. #8
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I nver played mages in XIV yet, but as Gladiator that is what I'm leveling right now, I can not use Cover without losing a lot of time.

    Sometimes, the one I want to cover has already healed, death or ran away. Even when I'm at time to cover him/her, I've to go back to the "Enemy channel" to keep fighting. Usually my Stamina bar is full when I finish so... there's a problem

    I don't know if there was a way to auto select Party characters prior the update, but it would be good take FFXI tageting system here. I think it was a perfect System (but I may be wrong :P)

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  11. 03-12-2011 07:44 AM

  12. #9
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ESAR View Post
    In FFXI, targeting for me was primary done through the purple subtarget arrow (In FFXIV this happens to be a purple circle).

    The real benefit to using the subtarget arrow is that you only needed to scan through targets related to the action.

    If they allowed us to hold down an action and bring up it's subtarget circle, this would make changing targets for a single attack a breeze.

    This would take away from that clunky feel that is associated with target switching.

    My idea posted above (#7) coupled with this would make targeting a breeze for any action and minimize the sets required to use the specific group target feature. (targeting using these groups selectable with up/down on the d-pad would become more userfriendly).

    The idea of specific target groups is whats keeping us from targeting everyone. I think it's an awesome idea. It's flawed cause yes, I targeted the same way as all of you, but with it auto-targeting the closest of that group it would take that step out and I'd have nothing to complain about.
    For what you mean in your post #7 is that when you cancel de lock, you may press up and down to change around the party, enemy "channels"?
    It's a good idea but then they may need to rebuild the book battle system.
    I usually use macros for every action I have, but I think there is people that you play with the 3 basic books of actions. If they change that the way you say, then would't be enough book slots for the massive actions every character can have.
    Of course I think they need to change that too.

    Great idea you had ^^
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    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  13. #10
    Player
    Takeshi_Eiketsu's Avatar
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    Mar 2011
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    Ul'Dah
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    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    But see having played the game before lock on targeting was added, believe me when I say the Target lock on feature is ESSENTIAL to ease of fighting. Now like I said, with this new targeting system, if they added the feature to scroll/click on party members name from the list at the side, to cast spells or abilities on them, then that would make this system seamless in my opinion. Its just the 2 added steps that wasnt there before is whats causing team members to die, or for me to not fight and focus completely on healing.