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Thread: Battle mage?

  1. #11
    Player
    Onidemon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by AlexNiculaie View Post
    It's basically what I have been doing for my Gladiator. I've been playing it much like a Red Mage job from the beginning.
    And how well has that worked for you? Better then a regular GLD or a pladin style setup? What spells do you use and what % of points do you allocate to each stat?
    (0)

  2. #12
    Player
    Yoohre_WildRiver's Avatar
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    Apr 2011
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    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    really?? i though INT gives Mgk potency, PTY gives MGK accuracy, MND gives mana pool + cure potency.
    (1)

  3. #13
    Player
    Onidemon's Avatar
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    Ul'dah
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    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Yoohre_WildRiver View Post
    really?? i though INT gives Mgk potency, PTY gives MGK accuracy, MND gives mana pool + cure potency.

    I thought so too
    (0)

  4. #14
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    The point allotment would have been really cure if it had as much of an impact as it does in other mmos... everytime i add points somewhere, i don't feel that it change anything at all except for HP and Mana pools.

    If it made more of a difference then i could have a Battle mage or CAP STR and then DEX and have a warrior that deals devastating blows... sure HP and DEF will be lower but isn't a good offense the best defense?
    (1)

  5. #15
    Player
    Yoohre_WildRiver's Avatar
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    Apr 2011
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    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    i do feel stats effects on DOL and DOH.
    on DOM and DOW barely(?)
    (0)

  6. #16
    Player
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    Mar 2011
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    Gridania
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    1,620
    The stats all have diminishing results. The only thing you really see effects from right now are VIT and MND which increase HP/MP defense and mag defense. Things like STR, INT, DEX, and PIE just make things like acc, attack, etc more consistent but have diminishing results after a certain point depending on the mob you are fighting
    (0)

  7. #17
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    Mar 2011
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    It doesn't end up working out that well though I have tried it. I find you will have more 'success'(subjective in these games), by utilizing the buffs/debuffs/utility from the mages rather than their nukes. Between cast time, high resist, low potency, it makes it not that worthwhile to end up trying to nuke on the glad(unless its got some kinda debuff youre looking for).

    Gl
    (0)

  8. #18
    Player
    Greed's Avatar
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    Mar 2011
    Location
    Ul'dah
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    157
    Character
    Red Moon
    World
    Balmung
    Main Class
    Archer Lv 50
    did you use "one with nature"?
    (0)

  9. #19
    Player
    DeadRiser's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I think it'd be cool that the DoW classes will get different types of spell effects to the con and thm spells.

    Instead of having to cast a simple spell. They will cast a frontal AoE spell instead. Just a small area in front of them, kind of like Leg Sweep.
    (0)

  10. #20
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    Mar 2011
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    I had originally hoped you couldo something with the spells and the elemental weapon skills but not really, both kinda suck.
    (0)

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