And how well has that worked for you? Better then a regular GLD or a pladin style setup? What spells do you use and what % of points do you allocate to each stat?
really?? i though INT gives Mgk potency, PTY gives MGK accuracy, MND gives mana pool + cure potency.
The point allotment would have been really cure if it had as much of an impact as it does in other mmos... everytime i add points somewhere, i don't feel that it change anything at all except for HP and Mana pools.
If it made more of a difference then i could have a Battle mage or CAP STR and then DEX and have a warrior that deals devastating blows... sure HP and DEF will be lower but isn't a good offense the best defense?
i do feel stats effects on DOL and DOH.
on DOM and DOW barely(?)
The stats all have diminishing results. The only thing you really see effects from right now are VIT and MND which increase HP/MP defense and mag defense. Things like STR, INT, DEX, and PIE just make things like acc, attack, etc more consistent but have diminishing results after a certain point depending on the mob you are fighting
It doesn't end up working out that well though I have tried it. I find you will have more 'success'(subjective in these games), by utilizing the buffs/debuffs/utility from the mages rather than their nukes. Between cast time, high resist, low potency, it makes it not that worthwhile to end up trying to nuke on the glad(unless its got some kinda debuff youre looking for).
Gl
did you use "one with nature"?
I think it'd be cool that the DoW classes will get different types of spell effects to the con and thm spells.
Instead of having to cast a simple spell. They will cast a frontal AoE spell instead. Just a small area in front of them, kind of like Leg Sweep.
I had originally hoped you couldo something with the spells and the elemental weapon skills but not really, both kinda suck.
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