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  1. #31
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Conradus View Post
    But FFXI had the premier example of a support class that could also be a great soloer: Red Mage.
    But this game is not FFXI.
    (0)

  2. #32
    Player
    wylantar's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Wylantar Aderyn
    World
    Jenova
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ultear_Milkovich View Post
    But this game is not FFXI.
    Quick, keep telling people this isn't FFXI!

    Believe me, we're fully aware. People are allowed to make references to what ever game they want. You know why most compare this to FFXI? Because its the only other Final Fantasy MMO. Final Fantasy XI has become the most profitable title in the Final Fantasy series for a reason. They must have done something right.
    (2)
    Last edited by wylantar; 04-07-2015 at 04:46 AM.

  3. #33
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by wylantar View Post
    Quick, keep telling people this isn't FFXI!

    Believe me, we're fully aware. People are allowed to make references to what ever game they want. You know why most compare this to FFXI? Because its the only other Final Fantasy MMO. Final Fantasy XI has become the most profitable title in the Final Fantasy series for a reason. They must have done something right.
    SE is trying to make something fresh and new with FF14 and so far they are doing just great even tho if a lot of things can be improved still.

    So yeah all the "bu... but in FFXI we had X or Y where is it now? " is just useless whining for people who cant deal with 2015. You know, like the grandparents who keep repeating that things were better before. If FFXI is so awesome compared to ARR then why are these persons here? Time to refresh yourself a bit. You cant lifeve forever in PS2-era gameplay/design.
    (1)

  4. #34
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Perhaps Machinist is in response to so many requesting support jobs? Astrologian might be rather support oriented as well. We don't really know much yet.

    But anyways... yes, we might not get it as a dedicated role a la some other MMOs, but there's BRD and it seems the devs are adding more, as much as such can fit in XIV anyway.
    (0)

  5. #35
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Xatsh View Post
    WHM is already subpar to Smn when it comes to soloing do not see them complaining.
    Have you LOOKED at the DPS forums? That's all we summoners do is complain, ad it largely goes unheard.

    Quote Originally Posted by Ultear_Milkovich View Post
    SE is trying to make something fresh and new with FF14 and so far they are doing just great even tho if a lot of things can be improved still.

    So yeah all the "bu... but in FFXI we had X or Y where is it now? " is just useless whining for people who cant deal with 2015. You know, like the grandparents who keep repeating that things were better before. If FFXI is so awesome compared to ARR then why are these persons here? Time to refresh yourself a bit. You cant lifeve forever in PS2-era gameplay/design.
    On some things yes, they've improved. Other things they've traveled backwards through time. It's not about whining, it's about seeing more improvement come to the game and not just white knighting pretending everything is fine when there is ALWAYS room for improvement. Simplifying group mechanics and synergy down to three archaic group roles that most games in development today are trying to break free of is not improvement. You want to talk about being stuck in time? This hard trinity concept is about as 2004 as you can get. You can thank brainless game concepts designed for simple-minded people for that, and by that I mean Blizzard.

    It really doesn't matter whether or not FFXI had it and that this isn't FFXI. If it's a good idea it should at least be brought up in hope that it might add to the game. You know else this game isn't? It isn't Rift, but it has Fates which are the evolved concept of rifts in that game, it also isn't Guild Wars 2 but fates sure resemble their active events. It also isn't World of Warcraft but you have markers indicating a quest giver and when the quest is completed, you also have NPC rep grinding which was also very popular there as well, battlegrounds too. It's also not Everquest but you have raids and dungeons. This game isn't FFXI but you can certainly play every job on the same character, has essentially the exact same races and many of the same jobs. It isn't a lot of other games that support it but we're getting flying mounts. FFXIV isn't everquest 2, World of Warcraft, or many other games but it has taxi services... Need I continue?

    Or maybe, stop worrying about what this game isn't and start thinking about what it could be. You say yourself that things could still be improved but all I see you saying is "This isn't FFXI" whenever someone brings up something they liked there that they think could improve FFXIV. So what then do you think can be improved? What are your ideas or suggestions? things you'd like to see in FFXIV?

    I'd love to see dedicated support classes here. But the thing is, that isn't just a FFXI thing. That's an gaming in general thing that has lost it's place. Is it old? Yep but a lot of things in this game are old concepts. Raiding and running dungeons is about as old as the genre itself. Having tanks and healers too. Having levels and stats are older than that. Quests is nothing new. Multiple jobs/classes on the same character goes back as far as FFXI if not further, hell D&D did that. Does that mean we shouldn't want any of that if we didn't have it because it's 2015?
    (2)
    Last edited by Havenae; 04-08-2015 at 08:51 PM.

  6. #36
    Player
    KyteStones's Avatar
    Join Date
    Aug 2013
    Posts
    418
    Character
    Vergil Savickas
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Havenae View Post
    snip
    no matter what you say or post, this game wont change its mechanics already built in. No changing it. It's a done deal. Either deal with the system we were given or go to a game that has it. I miss a ton of stuff from 1.0 but I'm never going to see that ever again.

    Not trying to be rude but expecting any change this far into release and with an upcoming expansion is fruitless.
    (0)

  7. #37
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Havenae View Post
    snip
    Funny that you mention wow and its trinity, its raiding experience is pretty good, and far better then Rift who has a support class, and far better then what FF11 had for raiding content, the mechanics were finely tuned in the normal and hard modes. The tuning is possible due to having the trinity, what people are suggesting in this thread is not an improvement but making the design even worse and a watered down experience in the raiding.

    The trinity allows for more indepth mechanics to take place in the content and harder raids as they can actually take account for the classes skills that are in place and no class is deemed useless, FF11 had a lot of classes which were considered worthless and no one wanted them in their groups by design, FF14 and WOW has no such thing, every class in its role is viable.

    Also support classes either means having a fight require a support or having the fight faceroll/deeming the role useless, support classes are not a good thing or fun for that matter, theres a reason why so few people played them and difficulty had nothing to do with it, its boring.
    (0)
    Last edited by raelgun; 04-09-2015 at 12:29 AM.

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