Complex mechanics? Since when? FFXIV is probably the simplest of the MMO's I've played. Telegraphed attacks allow you to move out of the way in advance, boss fights are more of a memory game than actual skill-based combat and all hints at complexity vanish into the ether when you're faced with a crowd of 'trash mobs' and just gather them into one big pile to blow up.
If you think that equates to complex, then don't play FFXI. Enemies of equal level were powerhouses capable of tearing apart all but the mightiest of solo classes. Each individual trash enemy often had its own unique mechanics to be concerned about as well, and they were not always telegraphed or predictable. Anyone who has felt the force of a goblin bomb misfire will know that agony.
Now, I will agree that not all classes are great in all content in FFXI. But then, not all classes are great in all FFXIV content either. There has already been much talk about Summoner being considered under-powered versus Black Mages or how Monks basically rule the melee scene. When it comes to large groups of mobs, Warrior tends to have a better time keeping aggro over Paladin due to Overpower, and when there's a boss which hits hard, Paladin has a commanding presence over Warrior.
The problem with trying to make all jobs equal is that they ultimately become a grey meaningless sludge indistinguishable from any other class. Having superiority in one area or another doesn't necessarily have to make that job more favored as long as the balance remains by weakening them in other types of content. That, more than any other reason, is why I love the idea of support classes.
Though I admit it would be difficult to fit it into FFXIV given the current game landscape, I also feel the game needs to change if it wants to stay fun and relevant. There's only so much grey sludge you can be fed before it becomes boring which is why there's so much hope for Heavensward. We've grown tired of our sludge and want something with a bit more flavour.



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