So it is!
Does that then mean that we can't find ways to improve it? To include play styles that deviate from the narrow WoW-Mentality of eat numbers, erase numbers or write numbers? Would that be okay?
Anyway, I personally would like to see more variety. I'd like to see support classes/jobs play more of a role in this game. But I'd also like to see current classes/jobs be opened up to not only fill one niche of the party makeup.
MMOs used to do a good job of this, it wasnt just FFXI that did it. There used to be need for CC (crowd control), a need for maintaining buffs or having buff/debuff classes that their sole job was to basically do that to enhance the party so the damager could do more damage so the tanks could take more damage so the healers could heal better or heal more. Then WoW happened and all the strategy, cooperation and synergy kind of fell away over time in favor of simple minded nuke fests, or nuke until something happens then click on something then nuke more. And so now many players think this is the only option.
This game does a little better job than that in most cases but it could still be improved. I'd like to see Summoners converted to more a support role or a higher versatility role. I'd like to see Bard split from Archer and give it more of an importance as it was in FFXI (yeah I know different game, so lets work backwards on things that were good) where it was one of those jobs that if you could get it in your party, then you better.
Last edited by Havenae; 04-05-2015 at 05:00 PM.

no matter what you say or post, this game wont change its mechanics already built in. No changing it. It's a done deal. Either deal with the system we were given or go to a game that has it. I miss a ton of stuff from 1.0 but I'm never going to see that ever again.
Not trying to be rude but expecting any change this far into release and with an upcoming expansion is fruitless.
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