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Thread: Red Mage

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  1. #11
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Duelle View Post
    Depends. You can build RDM from the ground up the way they seem to be doing to DRK. Another option would be introducing a class and then tack the job on top (Fencer => RDM).
    This. They've already shown that they're clearly able to re-work jobs to fit into FFXIV if they have to. In fact, I even suggest that they do that with Red Mage just to stand out from WHM and BLM. A lot of people insist on thinking that a Red Mage wouldn't work because it's a wannabe WHM and BLM with a sword.

    ... who says Red Mage HAS to function that way in FFXIV?

    The way I see Red Mage getting in is as a Battle Mage. AKA, a mage that focuses on being directly in your face rather then spell slinging from a distance. I even suggested to SE that the Red Mage spells be melee based, like conjuring up flaming pillars as an AoE blast surrounding the Red Mage, with no cast time. Maybe even throw out elemental based sword waves consisting of fire and such. People have been clamoring for a sword based DPS class after all this time. Maybe Red Mage could fill those shoes.

    "But but but! That would just make it another melee DPS!"

    A melee DPS that focuses on intelligence as its primary stat for damage, with perhaps some regular spells to throw out that do have cast times.

    And that's just a few ideas. Quite frankly, people need to stop keeping themselves inside the boxes and start thinking outside the box. When it comes to how a job can work in a game, you're quite frankly only limited by your own imagination.
    (6)
    Last edited by TruebladeNuke; 04-05-2015 at 01:27 PM. Reason: Added a thing the Red Mage could be known for in FFXIV specifically.

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