The reason haste can't lead to theoretical dps loss on an optimally played class is that you can simulate not having it by just not pushing your buttons as often.
In practice, while I admit the urge to smashy smash is often hard to supress, a good player will notice they are running low on TP and cut out their least TP efficient attacks (usually one run of the base combo, though for monks it's slowing down their rotation so they don't lose GL stacks). Since every point of TP you don't spend on TP inefficient attacks late in a fight probably corresponds to a point you spent on those same TP inefficient attacks earlier in the fight, it ends up likely being DPS neutral at worst and likely a small DPS gain at best since, as you mentioned, getting more attacks in buff windows is a DPS gain.
Also (and this isn't directed at you Panda), note that while Fey Light is theoretically at worst DPS neutral for TP classes, Fey Glow isn't the same for MP classes, specifically because of BLM. They benefit from burning through resources faster so they can generate more of them. Kinda useless for SMN though.


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