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  1. #31
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    If you watch the cutscene really closely you can see that they were trying to teleport, but someone was spamming trade with them.
    (11)

  2. #32
    Player
    Waffilicious's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    235
    Character
    Fabian Wafflemeister
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by StouterTaru View Post
    If you watch the cutscene really closely you can see that they were trying to teleport, but someone was spamming trade with them.
    I hate that, i hate it so much.
    (0)

  3. #33
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    The really obvious answer would be there are methods of blocking teleportation. The city was on lock down. If they were going to use any mechanism to disable teleporting it would be then. It would seem an extremely fundamental necessity of security.

    Think of it this way. To teleport you move through rivers of either to particular aethyrite points. Without those points you would get lost in the Aether and never return. Now image in Ul'dah had a seal that basically put barriers across those rivers of aether. You would either get stuck or potentially sucked out of the Aether right into your pursuers hands.
    (0)

  4. #34
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I think some pointed out how 4s (to cast teleport) will equal to less than 2 min in eorzean time. They also had arrows, so casting teleport will make you an easy target.
    (0)

  5. #35
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by myahele View Post
    I think some pointed out how 4s (to cast teleport) will equal to less than 2 min in eorzean time. They also had arrows, so casting teleport will make you an easy target.
    Going by gametime is meaningless. If a 4 second cast takes 2 minutes of game time, then a 4 second walk will take them 2 minutes of game time as well. Looking at game time versus real time makes no difference at all.
    (0)

  6. #36
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Riepah View Post
    Going by gametime is meaningless. If a 4 second cast takes 2 minutes of game time, then a 4 second walk will take them 2 minutes of game time as well. Looking at game time versus real time makes no difference at all.
    It does. The cast time of return/teleport is short because player convenience. In the game (or rather, in your avatar's "real life"), it takes a lot more time to cast this thing. The enemies are right behind you in cutscenes. Which means you aren't anymore in the scaled down world displayed on your screen. You're in your avatar's real world, with "real" distances. An enemy at 20 meters would take these 2 Eorzean minutes in a gameplay POV. In a CS POV, it will take them 10 seconds. You'd be dead before succeeding your teleport

    TL;DR : in cutscenes, distances are more realistic than in game. 20 meters will take 10 seconds for your enemies to come. Not 10 real seconds but 10 in game seconds. Thus you'd be dead.
    (1)

  7. #37
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,253
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Belhi View Post
    The really obvious answer would be there are methods of blocking teleportation. The city was on lock down. If they were going to use any mechanism to disable teleporting it would be then. It would seem an extremely fundamental necessity of security.

    Think of it this way. To teleport you move through rivers of either to particular aethyrite points. Without those points you would get lost in the Aether and never return. Now image in Ul'dah had a seal that basically put barriers across those rivers of aether. You would either get stuck or potentially sucked out of the Aether right into your pursuers hands.
    I'm not actually certain aetherytes can be disabled in such a way though (remember, it's just a big piece of crystal 'fused with arcane machinery', paraphrasing the old Lodestone description from 1.0, short of completely destroying one (there has never been any mention about being able to turn the aetherytes on and off anywhere, either mentioned here or in the game), as all they are is technically a beacon that the spirit of a teleporting person is guided to when 'riding the aether', as you mentioned. Really, I think this trope is in effect here - in other words, you're not meant to think about it too much.

    Teleportation taking time to concentrate, time the player simply did not have, is actually a reasonable explanation though.
    (2)
    Last edited by Enkidoh; 04-12-2015 at 08:04 AM.

  8. #38
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    I'm honestly still leaning towards the fact that teleportation requires focus to pull off correctly - the process, to my knowledge, is more or less reducing yourself into aether while maintaining a conscience in some way, so you could guide yourself towards a beacon (aetheryte) to reconstruct yourself at. It's dangerously close to resembling how some things die, so it would stand to reason that if you didn't concentrate hard enough you could easily botch the process and become lost in the sea of aether. In addition, if you look closely when you teleport, your character closes his or her eyes - a pretty common sign of focus by removing visual distractions from the mind, which would have been much more difficult given recent events, which included dismemberment (at least for those of us that are slightly more squeamish).

    So the fact that teleporting takes time isn't the only way to explain why we didn't just flip the Brass Blades the birdie and warp to safety - the PROCESS of teleporting could serve as an equally valid reason.
    (0)

  9. #39
    Player
    HexWeaver's Avatar
    Join Date
    Mar 2015
    Posts
    130
    Character
    Luc Badru
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Cuz plot.

    Just teleporting away would've made for a very crappy finale.
    (0)

  10. #40
    Player
    RobinRethiel's Avatar
    Join Date
    Oct 2013
    Posts
    285
    Character
    Robin Avrelivs
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    Hmmm, teleporting away would have just been the icing on the cake for our cowardly behavior.

    "Oops, you guys got some serious problems here with a Lala Nazi coup? I'm out. *poof*"

    Warrior of Light gone and they just interrupt the Scion's teleport and capture them.

    Same result, but much more fitting.
    (0)

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