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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Iagainsti View Post
    You're right Featherfoot is useless outside of dungeons, but you're wrong with your rotation. you've establish enough hate with one OP befor dps and heals kick it into high gear, don't waste the TP on non-fully buffed OPs, you want the stacks/IR crit% because crit heals rock, and you want both Bloodbath and infuriate to start their 30s timers before berserks 20s.
    If there are enough mobs where pressing the Overpower button does collectively more damage than hitting one mob, then continuing to hit the OP button is the right decision. You'll regain TP during pacification and from the natural TP regen tick in and out of combat.

    Here is the ideal rotation for AOE:

    Infuriate pre-pull -> Drive-by HS on one mob from one pack -> Maim on another one from another pack -> Unchained/Steel Cyclone + Veng/Thrill -> OP -> Bloodbath + Berserk -> OP -> IR + [Conv] -> OP x inf until pacified, then OP some more if 3+ things are still alive. You can conserve TP after pacification by just single targeting, but it varies from case to case (Goad = OP more, Paeon while running to boss = OP more, etc.).

    Was sort of complicated to note this in the rotation, but if you use Steel Cyclone you want to use Bloodbath + Berserk first, then Cyclone, then Veng/Thrill, etc. etc.

    If you sit there popping all your CDs you are wasting valuable time where you could be pressing the OP button, so don't do that. Waiting to press OP once you've got all your buffs going is pointless since damage to All The Things is better than just sitting there waiting for your CD animations. Basically, if you can be pressing OP, press OP. Pop CDs while you're pressing OP. OP OP OP OP OP OP.
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    Last edited by SpookyGhost; 04-10-2015 at 02:28 AM.

  2. #2
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    "ideal" XD
    Wasting my "valuable" 1.5 secs it takes to pop those CDs together( who waits for animations? Press those buttons dude) Id rather save my stacks for the crit increase of 25% for 60+secs(popping Berserk refreshes, so does Vengeance) because of 2x damage than a 25% dmg increase for 20secs, which you waste most of moving, ntm hitting 6-12 mobs with OP, more crit means more chance each of those 6-12 individuals OP pings will proc a crit. That said, I don't boast saying this is "Ideal", this is my personal way I'm sharing here, where I think TP management is priority, to not waste it on unbuffed OPs. Pretty diverse game with many playstyles, the ideal method is one you've tuned to your playstyle, not really cookiecutter( unless you play zzzPLDzzz). P.s- heavy swing>maim gain bare minimum aggro, in any pug DF, some healer even pops a regen, say goodbye to your mob train.
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  3. #3
    Player
    Credor's Avatar
    Join Date
    Jul 2014
    Posts
    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Here is the ideal rotation for AOE:

    Infuriate pre-pull -> Drive-by HS on one mob from one pack -> Maim on another one from another pack -> Unchained/Steel Cyclone + Veng/Thrill -> OP -> Bloodbath + Berserk -> OP -> IR + [Conv] -> OP x inf until pacified, then OP some more if 3+ things are still alive.
    Few things:
    - Steel Cyclone is waste of Wrath, better Unchained + Flash or two
    - ToB and Conv I hold for after-Berserk; this is not necessary on beginning when Vengeance and Bloodbath is working
    Vengeance has 30% mitigation, Bloodbath gives HP return (without 25% penalty and with +50% from Berserk, every OP hit for 180 potency every mob, if mobs are 10, there is 1800 potency and 25% return to WARs HP on every OP)
    On my current gear, 100 potency makes over 200 damage, so every OP on 10 mobs gives 1000 HP back (without crit, Vengeance also not calculated).

    Iagainsti,
    Sitting on Wrath stacks is WRONG method. You can calculate, no 25% penalty from Unchained is better, than +10% chance on 50% (crit).
    Wrath stacks: 10% * 50% = statistic +5% to dmg (Defiance)
    Unchaied: no 25% penalty - this is +30% to dmg (Defiance)

    Wrath stacks must be used, first on Unchained, if not availalble, then on Inner Beast (strongest hit from WARs, 300 potency and always without Defiance penalty). Sitting on stacks means dps loss.
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    Last edited by Credor; 04-10-2015 at 03:23 AM.

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Credor View Post
    Few things:
    - Steel Cyclone is waste of Wrath, better Unchained + Flash or two
    - ToB and Conv I hold for after-Berserk; this is not necessary on beginning when Vengeance and Bloodbath is working
    Steel Cyclone isn't a waste of Wrath, though I understand why it seems that way since the other use is Unchained.

    Obviously, if you have the choice, Unchained is your best option available. Vengeance + BB is also way better than Thrill + Conv. However, you won't always have Unchained available, especially if trash is separated into two sets or you kill a boss fast enough that Unchained isn't back up. So, in this situation, you use SC. Usually, what I do, is either use Unchained + Veng + BB + buffs or buffs + SC + Thrill + Conv + Turn Defiance off. The latter is a pseudo Unchained, but obviously isn't as powerful due to the lack of Vengeance, however it still does similar damage due to turning off Defiance. While Zerk + Veng + BB is fine, if you're in a situation where you lack Vengeance I don't think it's worth saving Thrill and Conv til after BB wears off. Much better to use it early, turn off Defiance, and get those buffed OPs going.
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