This sentence has completely relieved you any kind of respect in the WAR tanking world. No WAR in their right mind uses haymaker when you can use BETTER healing/mitigation/aggro generating skills.
Damage vs 0 damage
So besides haymaker sir, what would you sub that gives you better mitigation? featherfoot vs 20% slow and tp regen and ability to put out damage? I'm not going to argue over this because I am fairly certain for dungeon running there is not any. Would I set this in a Raid? No sir, but anything vs flash for warrior is wasted potential.
In all honesty I would replace flash with featherfoot if I had nothing else lol. Flash on warrior is really not that spiffy.
Flash is only good for suck warriors period.
edit* I also may have made it not clear in my original post either. You dont use haymaker until you are low on TP. Maybe single target mobs like boss's that will recieve the slow debuff. Flash is essentially a filler for when you dont have TP just as Haymaker would be. Also as a note, Haymaker applied to one mob is basically a 20% mitigation ability for that particular mob for 12s, and again the ability is basically spam mode on large pulls.
Last edited by Lendle; 04-06-2015 at 04:13 PM.
It's:
Except WAR gets both. So:
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IR/Conv/Awareness/Second Wind/Provoke if you're not going to use Flash. Haymaker literally does nothing for you except gain you TP which you don't need because the only situation you'd be running low on TP in is an AOE one, in which case a single target slow that costs 40 TP isn't going to help. You also have to evade an attack to proc it, which would require an Evade to begin with, which doesn't.. happen.. in SCoB and FCoB.
Also Mantra exists and is still a better crossclass than Haymaker. There's no reason to use Haymaker. Seriously.
I need to be able to like this post more than once. GOD YES. Such truth. Taking Haymaker? You might as well take Savage Blade which LITERALLY does nothing for you short of the incredibly measly damage.
My 2 cents on the topic as a whole, is use both. When I run in on my WAR, I typically do one Flash just to gain general threat, then reposition for the most effective Overpower I can. Then you can go about your tank rotation and swaps as necessary. If you are required to spam AOE threat generators, I'd personally spam Flash first if it were me just because that leaves you the TP to perform other options as necessary. Just how I play though. Everyone is going to do it their own way.
You do realize the amount of threat generated by flash is the same as a pld right? Not to mention it's a skill on gcd that affects ONE target compared to potentially the whole set. Oh and if you're "low on TP" you either have complete s*** party composition/players that it it took that long for a pull - which would also boil down to your own inability to initially asses your party prior to said pull, or you just spammed OP until you run out of TP because "OMG OVERPOEIRJ#P*UDJF".
Oh, and I forgot to mention that haymaker adds to your GCD so WTH were you doing not building wrath stacks?
You're right, there there's no need to argue. You just proved yourself to be a complete S***T WAR
Looking up what Haymaker is, never played a pug before, and I am confused as to why I would want to use that? Chances are a WARR will not have high evasion and even if you did have high evasion you are potientially wasting time that you could use to refresh fracture, or another DoT, or re-start your threat combos.
Again, I am still new to tanking and there are probably a dozen different skills that other classes have that could be useful so I am very thankful that everyone has given myself, and hopefully others, more ideas on how to tank with relative ease.
Provoke, Convalescence, Internal Release, are all considered required for any encounter.
Considering the following options (un-traited):
Second Wind, 400 cure potency scaling with attack power, every two minutes
Mantra, 5% healing increase for 15 seconds, every two minutes
Flash, 900 enmity potency, on the GCD
Awareness, nullifies critical damage for 20 seconds, every two minutes (only auto attacks can crit players)
Haymaker, 12 second 20% slow, 170 potency, only usable after dodging an attack, on the GCD
Featherfoot, 15% evasion for 15 seconds
Flash is very good - u can use only Flash or Brutal Swing in pacification period (i.e. on Secondary Head in T11).
From changes in 2.5 Flash made same aggro like Overpower. And Flash not consume TP. Yes, Flash has 0 damage, but tank role is made aggro and not die, damage is mostly role for DPS.
Playing WAR I use Flash:
- for adds aggro (early pre-Flash), Overpower needs target, Flash not (like pre-flash adds in T13 phase 2 or Bennus in T12)
- when situational 360 degrees aggro is needed (adds in T10)
- when in Pacification
- when low TP
- when add has debuff for spell aggro (like square in T11) - Flash is spell
Last edited by Credor; 04-07-2015 at 04:58 AM.
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