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  1. #21
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Mantra vs. Second Wind,
    Only options affecting HP restored. Second Wind is instant, off GCD, and can crit into well into 1700 when buffed with zerk. Useful for topping self off in dungeons, when healers are dpsing/shielding, or preparing for a big hit. Be careful not to overheal yourself or cause your healer to overheal or it is wasted. Takes a little practice. For Mantra to give you the extra heals of an average, non crit, second wind (approx 800), you need to be healed for 16000 base healing (16000x0.05=800) within 15 seconds. You have to ask yourself if you would rather have that HP restored instantly, or have your healers likely overheal you to gain that same amount.

    Second Wind can be used off the GCD, and when buffed by Berserk has a potentiol to crit well into the 1700 area.
    Mantra is rather lackluster untraited, turning a 3500 heal into 3675, or a 1800 Adloquium crit into a 1890 heal (3600 shield into 3780 shield).
    (0)

  2. #22
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Flash is situational, useful for speedruns when AoE enmity is needed without running dry on TP, and T7/T7 Savage for building aggro while facing a desired direction.
    Awareness is extremely situational, Shiva EX bow phase, T11 Cube add just to name a few.
    Haymaker is a no go. As its only useful when tanking, you're probably going to be in defiance, and therefore wanting to build wrath stacks. Your Inner Beast is going to provide more damage and mitigation than Haymaker.
    Featherfoot is only useful for speedrunning large pulls, i.e. lots of auto attacks. Most mechanics cannot miss you anyway.

    Your cross class skills will be: Provoke, Convalescence, Internal Release, Mantra/Second Wind (preference), Flash/Awareness (situational for encounter)
    (0)

  3. #23
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Haymaker is especially useless in FCOB where you'll never dodge anything. Same reason you wouldn't bring featherfoot in there.

    Flash is a great skill to keep around because you don't have to target anything. This means it's fantastic for grabbing adds right as they appear. That includes something in every FCOB turn. Sure Cyclone is better but it has restricted use, it's nice to have backup.
    Plus it's magic, so you can use it on something with physical damage down like T11 trash.

    Clearly you can get away without it, but it's better than other options.
    (2)

  4. #24
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Flash is for 101 warrior, provoke>convalescence>internal release>second wind>feather foot should be your cross class line up. Trash pulls for warriors are suppose to be big and fast, and the 360 argument? Plz. You shouldn't be tanking in mmos if you don't know how to LOS or train packs of mobs. Pull, feather foot, run through pack to situate(the more the better so pull lots of packs) foresight>convalescence>overpower to gain a bit of aggro. The go full tilt and pop bloodbath>infuriate>internal release>overpower>berserk>overpower! overpower~. The more mobs the more hp you're getting back, you now self heal, do good aoe dps, and you're mitigating like a boss, don't forget to pop vengeance if your stacks timer gets low, or you're healer is slacking/lagging or try to finish berserk timer with a well placed SC for brownie points(it looks cool and good hp return before pacify) second wind while you wait for pacify to peel, run out.
    (0)

  5. #25
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Featherfoot is useless outside of dungeons. You shouldn't pop Infuriate and then not use it. You also popped 3 things at once before pressing more Overpower. Bloodbath > OP > Berserk > OP > IR > OP > etc. is what you're looking for. If you're popping Infuriate it shouldn't be for the +Crit, that isn't going to do more damage than a Berserk buffed Steel Cyclone let alone Unchained. If you're pulling multiple packs, you should be either popping Vengeance or Thrill + Conv, Vengeance is actually insane here as all the reflected hits self heal you with Bloodbath up on top of the mitigation.
    (2)

  6. #26
    Player
    Credor's Avatar
    Join Date
    Jul 2014
    Posts
    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Iagainsti View Post
    Flash is for 101 warrior, provoke>convalescence>internal release>second wind>feather foot should be your cross class line up. Trash pulls for warriors are suppose to be big and fast, and the 360 argument? Plz.
    Flash is needed on Coils. Yea, if you play on dungeons only, Overpower is enough. On T10 you dont get both adds with Overpower (no range), with Flash is OK. On T11 with square - this add has 50% immune on physical damage, so Overpower/BB combo gives half aggro only. Flash does full aggro (Flash is counted as spell). Or Secondary Head will happen on Pacification period, and on bosses ticks PLDs DoT (Circle of Scorn) and Provoke only dont give you aggro. What can you play, when Brutal Swing is on cooldown? T12 - Bennus and adds on T13 - DPS dont wait (not in my FC ). With Flash you can pre-aggro before adds appears, cause Flash dont need target (Overpower needs).
    With SCoB, try non-nerfed T7 and catch add when you have Voice - Flash only dont need position to target.
    Yes, you can play pre-Coils content without near half of WARs skills, but not end-content.
    Flash is important because:
    1. can does aggro when WAR is pacified after Berserk and game requires tanks swap - like in T10 after heat lightning. No good WAR will hold with Berserk and wait, will be swap or not
    2. dont needs target, this gives possibilty to build aggro just after add will appears (BLMs in my FC dont wait and dont need goes near target). With Overpower I must take target, then hit. With Flash - only hit, then target. This 1 sec difference is sometimes very important

    In theory, WAR has Steel Cyclone, that gives that same conditions like above. But practically, this is inefficient use Wrath stacks for 1 SC, when you can play Unchained, then Flash (Flash played in Unchained gives same aggro level like SC) and will have next 20s with Unchained. Or play Flash and use Wrath's stacks on Inner Beast.
    (1)
    Last edited by Credor; 04-10-2015 at 12:10 AM.

  7. #27
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    So much poor information in this thread... Featherfoot???? HAYMAKER??!?!?!?!?!?

    Flash is a situational skill but is useful in many cases and should be cross classes most if not all of the time. It's useful for grabbing aggro on things that you cannot face directly (T10 and T7 adds).
    (2)

  8. #28
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Featherfoot is useless outside of dungeons. You shouldn't pop Infuriate and then not use it. You also popped 3 things at once before pressing more Overpower.
    You're right Featherfoot is useless outside of dungeons, but you're wrong with your rotation. you've establish enough hate with one OP befor dps and heals kick it into high gear, don't waste the TP on non-fully buffed OPs, you want the stacks/IR crit% because crit heals rock, and you want both Bloodbath and infuriate to start their 30s timers before berserks 20s.
    (0)

  9. #29
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Credor View Post
    Flash is needed on Coils..
    You're correct, Flash is necessary for 13 of 60+ some duties, where Overpower is utilize in ALL the Duties #slowclap
    (0)

  10. #30
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Iagainsti View Post
    You're right Featherfoot is useless outside of dungeons, but you're wrong with your rotation. you've establish enough hate with one OP befor dps and heals kick it into high gear, don't waste the TP on non-fully buffed OPs, you want the stacks/IR crit% because crit heals rock, and you want both Bloodbath and infuriate to start their 30s timers before berserks 20s.
    If there are enough mobs where pressing the Overpower button does collectively more damage than hitting one mob, then continuing to hit the OP button is the right decision. You'll regain TP during pacification and from the natural TP regen tick in and out of combat.

    Here is the ideal rotation for AOE:

    Infuriate pre-pull -> Drive-by HS on one mob from one pack -> Maim on another one from another pack -> Unchained/Steel Cyclone + Veng/Thrill -> OP -> Bloodbath + Berserk -> OP -> IR + [Conv] -> OP x inf until pacified, then OP some more if 3+ things are still alive. You can conserve TP after pacification by just single targeting, but it varies from case to case (Goad = OP more, Paeon while running to boss = OP more, etc.).

    Was sort of complicated to note this in the rotation, but if you use Steel Cyclone you want to use Bloodbath + Berserk first, then Cyclone, then Veng/Thrill, etc. etc.

    If you sit there popping all your CDs you are wasting valuable time where you could be pressing the OP button, so don't do that. Waiting to press OP once you've got all your buffs going is pointless since damage to All The Things is better than just sitting there waiting for your CD animations. Basically, if you can be pressing OP, press OP. Pop CDs while you're pressing OP. OP OP OP OP OP OP.
    (0)
    Last edited by SpookyGhost; 04-10-2015 at 02:28 AM.

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