You'd be wrong, Lexia. People are free to watch cutscenes if they want. My point is that not everyone is playing this game just for the story. There are people playing this game either just for the gameplay, or to roleplay.
You'd be wrong, Lexia. People are free to watch cutscenes if they want. My point is that not everyone is playing this game just for the story. There are people playing this game either just for the gameplay, or to roleplay.
see it like this, in FF series, where you have jobs, you don't get all the jobs at the start as you advance in the story you can unlock new jobs, that the same point.I also dislike the way the new jobs are being handled, however I cannot agree with this. Your talking about FF a series with over twenty years of content. If the gameplay was paramount then the development team would not have bothered ending 1.0 the way they did. FF is and always have been about the story first and foremost in my opinion.
the people playing for the roleplay will pay a looot of attention to the story.... because without the world is hard to create decent role play. with the story bringing more and more we need this sort of information. or the world will be filled with tons of arthas and co!
Not that ridiculous if the classes are intended for more advanced players, and not newcomers.I'm still at a loss as to why people think gating CLASSES behind a story that will take over a month (most likely) to complete is a good thing.
Gate anything else, you can even make the new classes take level 30 to unlock, that's FINE, but having to do the majority of the game just to start playing a machinist/astrologian/dark knight? Ridiculous.
Yes, you can skip the cs and sidequests, but not the main quest. That's what I was referring to, and that's pretty much what a lot of people are trying to say: jobs are essentially locked behind the Main Story. Which is mandatory.Originally Posted by Duuude007
Funny, doesn't seem forced at all After all, you can skip practically every cs and side quest
Besides I don't think that having access to the expansion's zone is an instant gratification since everyone will have to go there eventually: making it slower like that just doesn't seem good for a new player, that's all.
But that's just my opinion and hey, if that's how everyone wants I have nothing against it: I don't agree, but you do and so do a lot of people.
I'm a small minority anyway: my words won't change anything. I'm just here to express what I think of this idea, that's all.
Last edited by Voltyblast; 04-16-2015 at 01:04 PM.
I disagree. Final Fantasy has always balanced plot and gameplay. When you were done with the plot, there was always optional content to do. FFX, there was the Dark Aeons, the Monster Arena, etc. FFVII, the Ruby/Emerald Weapons (amongst others). FFIX, Ozma, Hades, etc.I also dislike the way the new jobs are being handled, however I cannot agree with this. Your talking about FF a series with over twenty years of content. If the gameplay was paramount then the development team would not have bothered ending 1.0 the way they did. FF is and always have been about the story first and foremost in my opinion.
Final Fantasy (especially the very first one) was about the adventure. To fight monsters. To have fun! If it was just about the story, then SE should just make the franchise a film or a story book... which does not work for a game that requires people to pay to play per month. MMO's need to have gameplay, so that people will always have something to do. No gameplay = no point in continuing to pay a sub.
Last edited by Nestama; 04-16-2015 at 01:39 PM.
The new jobs shouldn't be gated behind the main story it's just bad business practice and i studied business. They are advertising the expansion which is great but they are advertising with the new jobs and saying to buy and try them out. For someone who is new to XIV may be interested in Dark Knight for example from the way they showed it would want to play it sadly they can't because need to have a 50 and finished MSQ.
If i told a friend new to XIV that a cool expansion is coming out and they saw Dark Knight they will be like "wow i'm going to buy and try that class". They get the game see no Dark Knight on character creation and wonder why? I tell them "oh you need to have a level 50 first and finish all the main story up to the start of the expansion and they won't be on character creation most likely" It will turn them away and not want to waste time playing a class they don't want to play.
Last edited by Remus; 04-16-2015 at 02:29 PM.
Seems to me that their target audience is existing players that already beaten this stuff and can move onto the new content.The new jobs shouldn't be gated behind the main story it's just bad business practice and i studied business. They are advertising the expansion which is great but they are advertising with the new jobs and saying to buy and try them out. For someone who is new to XIV may be interested in Dark Knight for example from the way they showed it would want to play it sadly they can't because need to have a 50 and finished MSQ.
Which is the problem. You should never do that with a Expansion, you want to draw in new players not turn them away. I can tell they want new players because they made the Realm Reborn + Heavensward combo for Mac that's good im all for that its a good way to get people playing because they get both. You need to strike a balance for people already playing, returning players and new players. When you introduce new jobs it shouldn't be made only for people already playing. I can bet that currently the new jobs are the huge selling point for most people who are new because they see a iconic job they recognise.
I have a brother who saw the Heavensward trailer and I told him about the new jobs. He seemed very interested in Dark Knight from what I told him. He was planning on buying Heavensward then i told him about perhaps it will be locked behind the whole main story of Realm Reborn + having a level 50. After me telling him that he is a bit unsure now if he wants to get it because he saw the other classes and those don't interest him and potentially SE just lost a customer which isn't good. Personally i'm tired of all these locking jobs/classes behind certain levels just annoys me personally. When they released rogue for example i was just like "why do i need to reach 10 or 15 (cant remember the level) just to play a rogue?" It's just a waste of time and shouldn't be there.
Last edited by Remus; 04-16-2015 at 02:40 PM.
There's a difference between having ONLY something and being DRIVEN by something. Final Fantasy does have both elements, however, it is DRIVEN by story while GAMEPLAY takes a side seat. XIV is no different in this matter. Even Yoshi has mentioned they have opted for XIV to be driven by lore and story.
A brought up issue time and time again. The same counterarguments will forever be given until it's accepted. If you choose to get into a MMO that's been out for some time, you will have to play catch up no matter what.
People keep assuming that all new players think this way. Yes, the new jobs look cool and all. We get this, but who's to say that they won't enjoy some of the original jobs offered? Heck, they can be placeholders until they reach what they really want to do. Is there a chance that they will be turned off from this? Yes. But the chance also applies to the other side of the spectrum. Consider both sides and not just one.If i told a friend new to XIV that a cool expansion is coming out and they saw Dark Knight they will be like "wow i'm going to buy and try that class". They get the game see no Dark Knight on character creation and wonder why? I tell them "oh you need to have a level 50 first and finish all the main story up to the start of the expansion" It will turn them away and not want to waste time playing a class they don't want to play.
I know that but the only 2 games I can think of that had some form of catch up attached to classes is FFXI and WoW with Death Knight if there are more I just don't know of them and WoW only did that once GW2 didn't do it, SW:TOR didn't do it and ESO didn't do it because they know its bad design to do that because it just leads to people complaining why they can't have access to said job for a long time. Catch up makes sense for content such as raids, dungeons, quests, levels and such but rarely for a class. You want people to play it not lock them out from it until a certain point.
Last edited by Remus; 04-16-2015 at 02:58 PM.
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