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  1. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by TheRogueX View Post
    Well, tbh, I never got to experience 1.0, so I may not 100% understand how badly it was implemented. I personally liked much of what I've seen of the old system, though, perhaps if they could have just made it a tad bit quicker and cleaner. I like the Physical Level/Class Rank separation. I like the (idea of the) Stamina Gauge. I like the the way you built up TP and then spent it to power weaponskills, and how combos could actually help you save TP when done right. I like how the gear was wearable by anyone, but had 'recommended' classes that got max benefit out of it.

    Ultimately, there were two things that messed it all up: 1) They released the game without enough testing and polish. 2) MMO gamers don't like 'different.'
    For the Physical level:

    With the physical level you gained stats points for the character, while leveling up the class/weapon only gave you new skills.

    Problem 1: Stats were character bounded, not class bounded. You can level up THM, put all points into Int, change to MRD and have a MRD with a lot of Int. In ARR the people complain that SMN and SCH share the same stat points. Now imagine how it will be if all classes/jobs share the same stat points. There was a way to reset the stats, but it needed time.

    Problem 2: the difference of power between someone with (as an example) 25/30 THM and 25/50 THM
    (1)
    Last edited by Felis; 04-03-2015 at 09:07 PM.