Quote Originally Posted by Felis View Post
In short it should be like in 1.0?

adventurer ranking = physical level (resulting in to be overpowered with physical level 50 on a class with class rank 5 as an example)
weapon level = class rank (you earned skill points instead of exp (exp was for physical level) and you learned weapon skills instead of class skills)

It was already here during 1.0
It got changed because people don't liked it.
It is wrong to bring it back.
Quote Originally Posted by Omegakiyohime View Post
I was waiting for him to recommend the stamina gauge and the fatigue system.
Well, tbh, I never got to experience 1.0, so I may not 100% understand how badly it was implemented. I personally liked much of what I've seen of the old system, though, perhaps if they could have just made it a tad bit quicker and cleaner. I like the Physical Level/Class Rank separation. I like the (idea of the) Stamina Gauge. I like the the way you built up TP and then spent it to power weaponskills, and how combos could actually help you save TP when done right. I like how the gear was wearable by anyone, but had 'recommended' classes that got max benefit out of it.

Ultimately, there were two things that messed it all up: 1) They released the game without enough testing and polish. 2) MMO gamers don't like 'different.'