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  1. #11
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    "I don't like it" doesn't mean the same thing as "It's wrong". :|
    (7)

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Fortee86Gransz View Post
    What they should of done is given you an adventurer ranking
    And all accumulated experience points from every weapons level levels up your adventurer rank.
    Secondly in combination with this each weapon should have a skill level on it as opposed to the class leveling system.
    In short it should be like in 1.0?

    adventurer ranking = physical level (resulting in to be overpowered with physical level 50 on a class with class rank 5 as an example)
    weapon level = class rank (you earned skill points instead of exp (exp was for physical level) and you learned weapon skills instead of class skills)



    Quote Originally Posted by Ashkendor View Post
    "I don't like it" doesn't mean the same thing as "It's wrong". :|
    It was already here during 1.0
    It got changed because people don't liked it.
    It is wrong to bring it back.
    (2)
    Last edited by Felis; 04-03-2015 at 07:26 PM.

  3. #13
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Felis View Post
    In short it should be like in 1.0?

    adventurer ranking = physical level
    weapon level = class rank
    I was waiting for him to recommend the stamina gauge and the fatigue system.
    (4)

  4. #14
    Player
    Nikkori's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    48
    Character
    Ithil'lina Bilnol
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    The OP complains about all that is wrong with this game, ok, but if he is truly unhappy with the way this game operates, is he still paying to play is my question to him, cause no one is forcing him to pay to play, he is paying for what the game is, it isn't you pay them, then get to dictate what you think they need to do. Based on your opinion, this game isn't good because it apparently isn't as complicated as you would like. So, if you aren't happy, you are of course free to share your opinion here as everyone else is, but, other than complaining in a forum post in general discussion, why not save your energy for more valuable purposes, or even just go and play a different game?
    (0)

  5. #15
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Of all the things that don't need work, leveling isn't one of them. This... just doens't make any sense.
    (0)

  6. #16
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I rather like the overall design of the game.

    I dont deny having many suggestions for the game, but to say everything is wrong?....not imo!
    (1)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  7. #17
    Player
    stardrifter's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    211
    Character
    Star Drifter
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Communication skills need a little work. I am also not on board with your ideas.
    (2)

  8. #18
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Felis View Post
    In short it should be like in 1.0?

    adventurer ranking = physical level (resulting in to be overpowered with physical level 50 on a class with class rank 5 as an example)
    weapon level = class rank (you earned skill points instead of exp (exp was for physical level) and you learned weapon skills instead of class skills)

    It was already here during 1.0
    It got changed because people don't liked it.
    It is wrong to bring it back.
    Quote Originally Posted by Omegakiyohime View Post
    I was waiting for him to recommend the stamina gauge and the fatigue system.
    Well, tbh, I never got to experience 1.0, so I may not 100% understand how badly it was implemented. I personally liked much of what I've seen of the old system, though, perhaps if they could have just made it a tad bit quicker and cleaner. I like the Physical Level/Class Rank separation. I like the (idea of the) Stamina Gauge. I like the the way you built up TP and then spent it to power weaponskills, and how combos could actually help you save TP when done right. I like how the gear was wearable by anyone, but had 'recommended' classes that got max benefit out of it.

    Ultimately, there were two things that messed it all up: 1) They released the game without enough testing and polish. 2) MMO gamers don't like 'different.'
    (0)

  9. #19
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    First post and lv 25 nuff said
    (2)

  10. #20
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by TheRogueX View Post
    Well, tbh, I never got to experience 1.0, so I may not 100% understand how badly it was implemented. I personally liked much of what I've seen of the old system, though, perhaps if they could have just made it a tad bit quicker and cleaner. I like the Physical Level/Class Rank separation. I like the (idea of the) Stamina Gauge. I like the the way you built up TP and then spent it to power weaponskills, and how combos could actually help you save TP when done right. I like how the gear was wearable by anyone, but had 'recommended' classes that got max benefit out of it.

    Ultimately, there were two things that messed it all up: 1) They released the game without enough testing and polish. 2) MMO gamers don't like 'different.'
    For the Physical level:

    With the physical level you gained stats points for the character, while leveling up the class/weapon only gave you new skills.

    Problem 1: Stats were character bounded, not class bounded. You can level up THM, put all points into Int, change to MRD and have a MRD with a lot of Int. In ARR the people complain that SMN and SCH share the same stat points. Now imagine how it will be if all classes/jobs share the same stat points. There was a way to reset the stats, but it needed time.

    Problem 2: the difference of power between someone with (as an example) 25/30 THM and 25/50 THM
    (1)
    Last edited by Felis; 04-03-2015 at 09:07 PM.

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