


In short it should be like in 1.0?
adventurer ranking = physical level (resulting in to be overpowered with physical level 50 on a class with class rank 5 as an example)
weapon level = class rank (you earned skill points instead of exp (exp was for physical level) and you learned weapon skills instead of class skills)
It was already here during 1.0
It got changed because people don't liked it.
It is wrong to bring it back.Well, tbh, I never got to experience 1.0, so I may not 100% understand how badly it was implemented. I personally liked much of what I've seen of the old system, though, perhaps if they could have just made it a tad bit quicker and cleaner. I like the Physical Level/Class Rank separation. I like the (idea of the) Stamina Gauge. I like the the way you built up TP and then spent it to power weaponskills, and how combos could actually help you save TP when done right. I like how the gear was wearable by anyone, but had 'recommended' classes that got max benefit out of it.
Ultimately, there were two things that messed it all up: 1) They released the game without enough testing and polish. 2) MMO gamers don't like 'different.'



For the Physical level:Well, tbh, I never got to experience 1.0, so I may not 100% understand how badly it was implemented. I personally liked much of what I've seen of the old system, though, perhaps if they could have just made it a tad bit quicker and cleaner. I like the Physical Level/Class Rank separation. I like the (idea of the) Stamina Gauge. I like the the way you built up TP and then spent it to power weaponskills, and how combos could actually help you save TP when done right. I like how the gear was wearable by anyone, but had 'recommended' classes that got max benefit out of it.
Ultimately, there were two things that messed it all up: 1) They released the game without enough testing and polish. 2) MMO gamers don't like 'different.'
With the physical level you gained stats points for the character, while leveling up the class/weapon only gave you new skills.
Problem 1: Stats were character bounded, not class bounded. You can level up THM, put all points into Int, change to MRD and have a MRD with a lot of Int. In ARR the people complain that SMN and SCH share the same stat points. Now imagine how it will be if all classes/jobs share the same stat points. There was a way to reset the stats, but it needed time.
Problem 2: the difference of power between someone with (as an example) 25/30 THM and 25/50 THM
Last edited by Felis; 04-03-2015 at 09:07 PM.
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