Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24

Thread: War macros

  1. #11
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Credor View Post
    Pacification is very good for TP regeneration
    So are BRDs. If the WAR is having TP issues, so are all the other melee, and Paeon is needed for everyone. Additionally, Brutal Swing should be part of your basic rotation, not something you use when you're low on TP.
    (1)

  2. #12
    Player
    Credor's Avatar
    Join Date
    Jul 2014
    Posts
    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Zaft View Post
    So are BRDs. If the WAR is having TP issues, so are all the other melee, and Paeon is needed for everyone.
    Other melee has Invigorate, tanks - not. Fracture, playing constantly, has very high TP cost. And BRD when play songs, lower his dps. Playing songs for WAR only not calculate in overall party dps. In my opinion - good way is save TP with non-esuna'd-Pacification and playing Flash (if available) instead of Overpower (both gives same aggro level).

    Quote Originally Posted by Zaft View Post
    Additionally, Brutal Swing should be part of your basic rotation, not something you use when you're low on TP.
    I meant about making aggro when in Pacification. One (and only in my opinion) good reason for removing Pacifiaction effect is tanking (which means doing mechanics or making aggro). When pacified WAR can play Flash (for aggro/mechanics) or Brutal Swing (mechanics), then is not need for removing Pacification. PLD in my party usually has TP problem long before me.
    (1)

  3. #13
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    You don't need macros on war. The only "macros" I ever used since starting the game I took off.

    1. Berserk - "pwease clear my pacification" - By the time they do, it's just about over with anyhow.
    2. Brutal Swing "I jes stunned!" - 9/10 times Brutal Swing is being used to add to DPS rather than Stun. There's not much content to stun anymore.
    3. Doubleling up on abilities - Like Convalescence/Mantra... Bloodbath/Berserk. Again.. just not worth it.
    4. Provoke + Tomahawk - used it alot in the beginning, but it's more beneficial to seperate the two so I can do things like finish a Butcher's block combo directly after a Provoke.

    There is no need for Macros on War, unless you just happen to be doing something that communication helps for.

    For ex.. Ramuh I use "pick up orbs " "don't touch orbs" macros to help people know when to collect an when not to.

    Outside of that, every content I do that communication is a must I just use teamspeak for anyhow.
    (2)

  4. #14
    Player
    Franchesca's Avatar
    Join Date
    Sep 2013
    Location
    Lower Jeuno
    Posts
    91
    Character
    Franchesca Ridill
    World
    Coeurl
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Credor View Post
    Pacification is very good for TP regeneration, WAR can play Flash/Brutal Swing if needed. If u can play 9 skills in Berserk, then Pacification start exactly with GCD and u miss only one GCD skill.
    Every macroed skill dont go to game's queue system, so I dont use any macro. Wrong. I use one macro to change fifth cross-skill (macro change crosshotbar, hotbars and cross-skills) and use it out of combat
    This is why I mainly don't have a problem with pacification, it helps me generate TP within those seconds.
    (0)

  5. #15
    Player
    Priwia's Avatar
    Join Date
    Jan 2014
    Posts
    142
    Character
    Priwia Nightfall
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Don't use macros.

    The macro for Provoke is useless. If you need a tank swap, the other tank know when you are going to use it and will see the ability animation.
    The macro for Berserk -> Pacification is useless too. If you have a bad healer in party, the macro is useless. If you have a good healer in party, you will get a esuna/leech without saying anything (if he/she can do it).
    (1)

  6. #16
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Only macros I've ever used on my war is for berserk. Not because I want esuna but to warn the team I can't attack for 5 seconds. And if the healer can esuna it off, good. If not, I'll just wait.

    But general macros for tanks I certainly have Goad or Army's Peaon.
    (0)

  7. #17
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    I only use fancy macros to add flavour to my gameplay experience.

    I was using the old "over 9000" joke back in days with Thrill of battle, when I had less than 9k hp without it >_>
    (0)

  8. #18
    Player
    Defteros's Avatar
    Join Date
    Jan 2014
    Location
    Italy
    Posts
    518
    Character
    Derek Hale
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    I've never used a macro as a WAR

    I might have tried using a marking macro when I was leveling up... but I stopped using it shortly after.
    with Overpower/Flash at pull, there should really be no problems keeping the aggro on all mobs.
    (0)
    Did you see my badge? I'm a professional!

  9. #19
    Player
    Credor's Avatar
    Join Date
    Jul 2014
    Posts
    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by elemental10 View Post
    Only macros I've ever used on my war is for berserk. Not because I want esuna but to warn the team I can't attack for 5 seconds.
    You can make aggro with Flash. I always play that - 1 or 2 Flashes (every Flash build aggro like hit with potency of 600, with Defiance *2 - 25% this is 900 potency) and let mana regeneration begins .

    Quote Originally Posted by Priwia View Post
    The macro for Provoke is useless. If you need a tank swap, the other tank know when you are going to use it and will see the ability animation.
    Approved.
    Provoke is Instant, combo hits - on GCD. And all skill are queued. So, good macro must give info to second tank about 3 seconds before Provoke, before tank will queue next hit. If not, in worst scenario, Provoke gives aggro +1 over second tank to me then, after that, queued last combo skill of second tank will hits and gives +3000 to second tank aggro.
    Better than macro is going to second tank position, stack (that gives visual info about swap), wait for 2 or 3 combo skill then Provoke. Second tank will stay in position and move after aggro swap. This is good and safe way.
    (1)
    Last edited by Credor; 04-08-2015 at 07:37 PM.

  10. #20
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    I use macros for pvp on ps4(hot bar space is limited) for non pvp cross class skills, set it up so feather foot, foresight, and convalescence are grouped under one button, so I can hit it once for feather foot, or 3 times for a quick easy mitigation combo. Also internal release and berserk, hit it once for the crit, or twice for the crit/dmg burst( way I look at it, sometimes I just want the crit, so it's first line, but I never want berserk without the crit)
    Pave though, it's best not to use macros, you want to make sure you're using exactly what you are pressing, the gc dis 2.5, but you can only macro whole numbers( 1/2 each action adds up) plus with the abilities on your bar, u have a visual of how long left on CD
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast