Jynx quit giving them ideas. They're going to use the chocobo caravans that way ; ;!
Jynx quit giving them ideas. They're going to use the chocobo caravans that way ; ;!
You don't need a reason to help someone~
I dunno about everyone else, but the mere fact that this topic has gone on this long proves that, yes, it is an issue, the player base is split on it, and it does, in fact, need to be carefully considered by the dev team. Any old slap-shod implementation just won't do.
I see where this man is going, and since I can't cater for myself anymore, I might as well help!Here is a million dollar idea SE, from the mouth of the "I want it now" club.
Considering Airships will be optional trips for those who have "No time" yet are seemingly out of anima (How this works I will never know) We need to be more considerate to them! Getting from City to city is almost meaningless what are they going to do when they get there?
Grab leves and then...USE ANIMA to teleport to their camps? I THINK NOT! Chocobos are coming as well, I suggest we make a free optional cutscene for chocobos to pick-up and drop-off players at the Aetherite camp of their choice. Anima is limited and players are always starved for time. Why waste their time moving from point A to point B at all?
This is just the start of my revolutionary ideas for the game. Look forward to my next post about "Lev monsters being at a slight distance...how droll, make them warp to us."
Path? Who needs paths? Open space is a waste of SERVER. I say we make this game like "zones" again. You exit town, and you select the camp you want to pop in! Then, the Aetheryte Camp is no longer has a gagillion feet map around it-- Make it a 200 Yamls (at the most) big circular map around the Aetheryte, mobs pop right at the crystal where you initiate the leve. PRESTO! I see no problem here, nobody will claim your mob or anything.
Wanna grind? Instanced. Every single possible camp/dungeon you grind on? Instanced. To which to teleport to, of course.
This is going to get awesome. We only need button mashing content and we are SET!
Materia Attaching Request Interface: http://forum.square-enix.com/ffxiv/threads/22251-MATERIA-Attaching-Bazaar-Request-and-Ward
[I apologize for the shameless plug in the sig, but traffic to those forums is minimal]
ok ok... once they add the flight scene all they need to do is make it gil cost + anima (same as regular teleport)
problem solved lol
As you read above, Anima being the "fast travel option" eventually runs out. And there's no way to recover Anima other than wait for it to be restored. And because the people using Anima are using to get somewhere quickly, having a long "immersive" airship ride isn't going to make them stop using Anima. Therefore, when the people run out of Anima they would have no choice other than to be forced into the "immersion" other people want.Of course it's not a game breaker. But it's a huge let down for setting for Eorzea. It's a huge let down to the time and resources the dev team will devote to creating the experience of riding the airship, when most likely a large portion of the community will opt for the fast travel option over the actual ride.
They already have a fast travel option, it's called Anima.
My basic feeling is by creating alternatives to singular modes of travel (airship ride vs air ship fast travel) it creates more and more fractures in the player community. Ultimately reinforcing the single player MMO mentality.
There was something special in he early days of FFXI riding the ferry with other players and facing down pirate attacks or NM spawns. I just imagined that FFXIV would be similar instead of implementing a paid warp.
From what I've read, it is basically a "We want immersion and we want to force anyone who doesn't to want it too" mentality from the people arguing against choice. How other people choose to play shouldn't be your issue, folks. Not wanting to be "immersed in the game world" doesn't make them worse players like say, not learning a class/job or something. Therefore, it shouldn't affect you and your friends, who likely will choose immersion.
Unless part of it is getting one over on the people from the other camp in some kind of sick "we're right and you're wrong" game. Which if it is, get over it.
I believe what people are actually saying is they want immersion and having a way around immersion effectively kills immersion.
The fact is between Mounts and Airships for the times when you are not in a rush there will be no excuse for having 0 anima. The only people who I know of that run out of anima are people teleport absolutely everywhere. Anima is in the game to stop them from doing that. What then would be the point of putting in another way to instantly move what equates to hundreds of miles instantly. Its not like they can just pretend you didn't get there instantly by forcing the game time forward. It kills immersion just by being in the game and it kills any sense of realism in the world.
I do wan't to ride the airship, and this being a MMO I do expect and apreciate seing other players now and then in game, having an empty airship with only me on it isnt going to be worth the ride, thus everyone will skip the ride and it might as well be a teleport NPC instead of an airship alltogheter.
Actualy that gives me an idea:
Just add a NPC in each major city who can teleport to any city for a cost (lets say airship cost is 1k per ride, then make the instant warp 10k for example), that way the "want it now!" crowd get their way for a somewhat larger fee and the people who don't mind a 5-10min trip and/or wants to save some gil will go for the airship flight.
If not then I don't see the reason why we should have a 1h timer dungeon, just have people enter right at each boss, or better yet, enter right at the treasure chests! Why level a class to 50 even? Just pick up a weapon and be at cap right away!
In an MMO the journey should be what matters most, not reaching the goal as fast as you can.
You should post this in the other threads too since it's obviously true and the same situation.Here is a million dollar idea SE, from the mouth of the "I want it now" club.
Considering Airships will be optional trips for those who have "No time" yet are seemingly out of anima (How this works I will never know) We need to be more considerate to them! Getting from City to city is almost meaningless what are they going to do when they get there?
Grab leves and then...USE ANIMA to teleport to their camps? I THINK NOT! Chocobos are coming as well, I suggest we make a free optional cutscene for chocobos to pick-up and drop-off players at the Aetherite camp of their choice. Anima is limited and players are always starved for time. Why waste their time moving from point A to point B at all?
This is just the start of my revolutionary ideas for the game. Look forward to my next post about "Lev monsters being at a slight distance...how droll, make them warp to us."
Thank the Twelve, I love you
Stupid idea, really stupid. Just another way to make you feel like you're not in an actual world and everything is right next door. What is Eorzia, 200 SQft or something?
SE, if you're going to stupidly make and insta and a non-insta travel option for airship, then make the insta option cost anima and more gil than the non-insta version, or no one will ever take the time for the other option, just like no one will ever use chocobo's if they have the anima. Better yet, just dont have an insta-travel option at all for airships.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.