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  1. #1
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60

    Improved Striking dummies

    Give all striking dummies an adjustable level which can be set/changed in the housing menu. Dummy level determines dummy hp, e.g. 10k hp per level. After defeating the dummy a notice is displayed in the chat window telling the player how much time it took them to defeat the dummy (e.g. You defeated the level 16 dummy in 5 minutes 14 seconds).
    (12)

  2. #2
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    Hi Aurelinaus,

    While we would first need to see if it's possible to implement such a feature, we have relayed your suggestion to the development team.

    Thank you for your suggestion!
    (16)
    Tony "Zhexos" Caraway - Community Team

  3. #3
    Player
    Yuri_Hyuga's Avatar
    Join Date
    May 2015
    Posts
    123
    Character
    Yuri Hyuga
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    It's as easy as implementing multiple versions of the craftable dummy.

    A lvl. 10, 30, 50 & perhaps 50 elite.
    (1)

  4. #4
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Or simply add level 60 striking dummies to accommodate the increased level cap.
    (2)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  5. #5
    Player

    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,459
    This is a great idea and I hope it gets some community support behind it.
    DPS really need a way to measure themselves ingame.
    (3)

    http://king.canadane.com

  6. #6
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aurelinaus View Post
    Give all striking dummies an adjustable level which can be set/changed in the housing menu. Dummy level determines dummy hp, e.g. 10k hp per level. After defeating the dummy a notice is displayed in the chat window telling the player how much time it took them to defeat the dummy (e.g. You defeated the level 16 dummy in 5 minutes 14 seconds).
    Practice dummys you can make a part of your party. White Mages can use practice time too, you know.
    (1)

  7. #7
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Conradus View Post
    Practice dummys you can make a part of your party. White Mages can use practice time too, you know.
    And some kind of practice dummy should attack us too. Of course also using the selectable level of the dummy.
    We should be able to have a "physical" dummy and a "magical" dummy so tanks can test their cooldowns, how much they parry for with different VIT/STR gear, ...



    Attacking dummies could be very useful for the DPS too.

    The damage the attacking dummy inflicts is similar to your best possible DPS rotation.
    So if you don't something very close to your best rotation, dummy will kill you.
    (3)

  8. #8
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Ooh I can already tell this is a thing that will go down in history 10 years down the line.

    "Remember that OP training dummy? It two shotted my full vit paladin!"
    "Yeah, but you didn't use any cooldowns bro"
    (1)

  9. #9
    Player
    Phantasmid's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Rhenha Mhakaracca
    World
    Exodus
    Main Class
    Summoner Lv 60
    Another thing that would be really great for striking dummies is a variety that hits us back for 0 damage - so that we can proc things like shield swipe or haymaker if we so desire.
    (1)