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  1. #11
    Player
    IceSpear's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    253
    Character
    Ice Spear
    World
    Odin
    Main Class
    Arcanist Lv 60
    Maybe a bird catching class? Kinda of stupid I know, but it would be to collect or "harvest" the feathers from the bird then return them to the wild. The feathers could be used for weaver to make different kinds of hats with them little feathers on top? It could also be used for the ink and quill recipes? Just a thought.
    (1)

  2. #12
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Archeologist, go to various ruins throughout eorzea to harvest artifacts, which can be used to craft new recipes for other crafts, or are used in actual recipes. Could be used to also add some lore to places like Nym or Amdapor.
    (1)

  3. #13
    Player
    Wulfyn's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    334
    Character
    Kuda Dela'mango
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Junk Monger
    (0)

  4. #14
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    How would you propose giving them items to collect that fit into old recipes? That seems like a large logistical hurdle.
    (0)

  5. #15
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Squand View Post
    How would you propose giving them items to collect that fit into old recipes? That seems like a large logistical hurdle.
    Assuming this question is in reponse to the Archeologist suggestion, in addition to artifacts, bones are something an Archeologist could certainly find which would fit into a number of existing recipes. Additionally, Archeologist could find things like Aged Spear Shafts, or other aged items used to create Zodiac weapon quest items; currently these aged items are only available through desynthesis, but as relic quest difficulty gets nerfed as time goes by making these items available through other means certainly isn't out of the question.

    There are doubtless other ingredients that one could finagle into Archeologist that aren't immediately apparent. After all, Botanist has a few oddball harvests (like frogs and scorpions), and so does miner (Adamantoise shells and ogre horns). There's probably a few other existing items that you could think up some excuse for Archeologists to find. Tallow Candles? Tiny Crowns?
    (2)
    Last edited by LineageRazor; 04-06-2015 at 10:07 PM.

  6. #16
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    This is the question for all of the gathering classes being proposed. Like you, I can only think of a couple, and they are all available through other means. To warrant a new class you'd need 100s of nodes all giving a variety of unique items. Those items would have to be useful for something. So you'd probably have to create all new low level recipes to be retroactively added to various crafting classes.

    Or you create a new gathering class that has it's completely separate eco system? In which case how do you envision that working?

    I like the idea of a new gathering class, would be fun, but it won't happen in 3.0 series and... it also seems like a logistical nightmare.
    (0)

  7. #17
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    SE adds new low level recipes all the time. The biggest batch, of course, came with the addition of housing. In addition to an entirely new category of housing items, things like nails, mortar, and such were added to the existing Crafting Log. Since then, new low and high level recipes have been added pretty steadily, at the rate of generally a few per update.

    Would the addition of Archeologist (or any new gathering class) require the addition of a lot of new recipes to be worthwhile? Sure. It certainly wouldn't be the first time SE's added a bunch of new recipes at once, though, so it wouldn't be out of the question.
    (0)

  8. 04-06-2015 11:52 PM


  9. #18
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    papparazzi. take photos of players in various glamours to level up.
    (0)

  10. #19
    Player
    LsharNunh's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    3
    Character
    L'shar Nunh
    World
    Cerberus
    Main Class
    Lancer Lv 34
    Hunter! You hunt for game in special spots. Game can only be killed by hunters, and they get skin, meat, bones, feathers etc. Much more than you get with regular mobs. You can set traps with your secondary tool.

    How about it?
    (2)

  11. #20
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,425
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Shepherd was in the 1.xx .dats but never implemented. The Shepherd's guild still exists.

    Of the various classes proposed on the forums, archeologist would be the easiest to implement, but open world, not in dungeons as mentioned above.

    We have a LOT of ruins after all.....
    (1)

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