Quote Originally Posted by Dunncan View Post
All I can see is:

11k accounts banned in a week, means another 11k account sells on the next day. Looks like a very good business model for a game wich is still in it's "first steps". Profit for SE, profit for the gil sellers, no reason to implement real counter measures.

Once the balance breaks, and the players start to really quit or at least piss off more about it, then I guess SE will implement some sort of anti-spamm filters or any other thing that other MMO's have already.

I guess they could even use the profit from all that RMT accounts to pay for this fix, lol.

And please, I don't mean that it's right or cool, don't misunderstand it.
If you think SE is making a profit from RMT accounts you are sorely mistaken, majority of RMT accounts are either hacked accounts, or the more prevalant, bought with stolen credit card information.

from this article http://nosygamer.blogspot.com/2013/1...m-and-rmt.html

That type of fraud would not stand out as unusual in today's world. Back in January 2008, Sony Online Entertainment CEO John Smedly told Massively that credit card fraud and chargebacks had cost SOE over $1 million over the previous six months. And Scott Hartsman, now the CEO of Trion Worlds, told Gamasutra in July 2011...