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  1. #1
    Player
    Kreindis's Avatar
    Join Date
    Feb 2015
    Posts
    20
    Character
    Kreindis Sevahir
    World
    Behemoth
    Main Class
    Gladiator Lv 58

    Roughly Which Bahamut Raid Requires A Premade Group?

    Just a quick question. I was hoping more experienced players of 2.5 and previous patches could tell me or recommend which turn of Bahamut is best done with a premade group. I know that all group content is usually better done with a premade however I don't have a premade group and not a lot of time to commit to free company or progression group searching.

    Another way to put the question basically is, what is reasonably manageable in a duty finder group? Assuming an moderately communicative duty finder group.
    (0)

  2. #2
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    T5, T9 and T10+ should have a premade group, you might get lucky in DF with T5 but probably not. The rest can be done in DF but will have a higher fail rate of course as opposed to say.. joining a premade farm group.

    You need to complete T5 before you can enter T6-9 and then complete T9 before you can enter T10+. If you can't make a static look for learning groups in PF for the ones I mentioned above. Once you've learned all or most of the mechanics look for clear groups that don't require the win or say farm.
    (1)
    Last edited by DoctorPepper; 03-31-2015 at 01:50 AM.

  3. #3
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    You can almost definitely Duty Finder wins in Turn 1, 2 and 4 for First Coil of Bahamut. I have DF'ed into Turn 5 every once in a while and the groups never win, regardless of how much I communicate what needs to be done. Twisters seem to be the ultimate downfall for DF groups because without coordination and a voice channel, I can't call out twisters on PS4 very easily unless I make a macro. That doesn't always work either.

    For Second Coil of Bahamut, Turn 6 should be pretty easily DF'd. The nerfs to Turn 7 make it possible, but I wouldn't expect a one shot unless your DF has some seasoned vets in it. It is still very easy to kill each other in Turn 7. Turn 8 has a lot of mechanics that need to be monitored by everyone in the group, so unless you have a DF with very high awareness in it's players I would say Turn 8 is doubtful.

    Turn 9, don't put yourself through that. Turn 9 needs coordination and communication while you are learning. There are extremely varied mechanics in Turn 9, most of which you aren't subjected to until you run Turn 9. ]

    Final Coil (which will be in DF very soon), I think Turn 10 would be the only one I would feel comfortable DF'ing, but can still see some problems. There are random elements to every single turn in Final Coil, and even though the mechanics themselves are all fairly simple once you have learned them, you still have to be aware of your fellow teammates and your surroundings. 10/11 are mechanics checks, 12 is a DPS check, and 13 is mechanic checks during the 1st 2 phases, and DPS checks in the final 2 phases.
    (1)

  4. #4
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    T1-4, T6, T7 can be done in DF, I wouldn't try anything else expecting a win.
    (0)

  5. #5
    Player
    Kreindis's Avatar
    Join Date
    Feb 2015
    Posts
    20
    Character
    Kreindis Sevahir
    World
    Behemoth
    Main Class
    Gladiator Lv 58
    Thanks for the answers! It seems to correlate with my google searching but I was hoping to find more current and relevant answers here with things like how general ilvl proliferation affected general success from say, half a year ago.

    Which I did find here, and it doesn't really seem like it affected it at all. Good to know that T5 will be my cut off point before I should commit time to FC searching. That gives me a better gist of how I'll schedule my time, certainly.

    Thanks again!
    (0)

  6. #6
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I expect to see lots of people defeat T10 and T11 in DF in the next few days.

    T10 because it's really not too hard to learn your individual duties. Minor amount of teamwork and coordination.
    T11 will be harder, but I expect a high success rate mostly, because people will run it a lot more often, as it drops carboncoat and encryped tomestone.
    (0)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

  7. #7
    Player
    ZephyrK's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Zephyr Kote
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Quote Originally Posted by DoctorPepper View Post
    T5, T9 and T10+ should have a premade group, you might get lucky in DF with T5 but probably not. The rest can be done in DF but will have a higher fail rate of course as opposed to say.. joining a premade farm group.

    You need to complete T5 before you can enter T6-9 and then complete T9 before you can enter T10+. If you can't make a static look for learning groups in PF for the ones I mentioned above. Once you've learned all or most of the mechanics look for clear groups that don't require the win or say farm.
    It took me about 5 DFs attempts to complete Turn 5. In nearly every attempt, the group stuck it out for nearly an hour before calling it. One attempt (with one wipe) on Turn 6. haven't tried anything beyond that, yet, though.
    (0)

  8. #8
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Docent View Post
    I expect to see lots of people defeat T10 and T11 in DF in the next few days.

    T10 because it's really not too hard to learn your individual duties. Minor amount of teamwork and coordination.
    T11 will be harder, but I expect a high success rate mostly, because people will run it a lot more often, as it drops carboncoat and encryped tomestone.
    You can get carboncoats from the WoD weekly. I wouldn't be horribly surprised if Tomestones and Carboncoats (and probably carbontwines as well) become drops in WoD considering they did that for ST. If that ends up being the case then people will just spam WoD instead of T11. It's just easier, albeit more people to roll against.
    (0)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Sibyll View Post
    You can get carboncoats from the WoD weekly. I wouldn't be horribly surprised if Tomestones and Carboncoats (and probably carbontwines as well) become drops in WoD considering they did that for ST. If that ends up being the case then people will just spam WoD instead of T11. It's just easier, albeit more people to roll against.
    I'm actually hoping that the tomestone gets put on the weekly as well instead of having it as a drop. It would control the flow of the upgrade materials a lot more tightly so that they don't become utterly worthless within a week or two. Not to mention, it funnels players back into the previous content so new people can catch up. Let's face it, before this weekly quest LotA was basically a graveyard because nobody was interested in such outdated content.
    (1)

  10. #10
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Docent View Post
    I expect to see lots of people defeat T10 and T11 in DF in the next few days.

    T10 because it's really not too hard to learn your individual duties. Minor amount of teamwork and coordination.
    T11 will be harder, but I expect a high success rate mostly, because people will run it a lot more often, as it drops carboncoat and encryped tomestone.

    I think t11 is easier than t10 tbh. You only need 1 healer, 2 tanks and 3 DPS for T11. And people dying in t11 is less of an issue than t10.

    My group carried a derp-blm through t11 about 5 times. He kept killing my partner healer lmao so I solo healed it almost every time. The last time we carried him we asked him to kill himself before tethers came out, so I wouldn't have to solo heal.
    (0)

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