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  1. #1
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    As a healer I had dps keep getting cleaved by being in front with the tank all I was thinking of this song in my head and wish for them to listen to it :P https://www.youtube.com/watch?v=6viGS-T9QF0
    (2)

  2. #2
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    I really don't see how people can argue that a 1:1:3 ratio wouldn't decrease queue times for DPS. It is just a mathematical fact. Look at world of darkness and syrcus tower if you don't believe math.
    (3)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ryans View Post
    I really don't see how people can argue that a 1:1:3 ratio wouldn't decrease queue times for DPS. It is just a mathematical fact. Look at world of darkness and syrcus tower if you don't believe math.

    I disagree. Before the weekly quests that gave out the carbon stuff came out, it was damn difficult to find people in DF signing up for the LOTA and even ST because there was no incentive to do them. They were old content with outdated rewards, thus no one had a reason to do them. Even certain trials don't get attention anymore due to everyone already getting what they want.
    (1)

  4. #4
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by MilesSaintboroguh View Post
    I disagree. Before the weekly quests that gave out the carbon stuff came out, it was damn difficult to find people in DF signing up for the LOTA and even ST because there was no incentive to do them. They were old content with outdated rewards, thus no one had a reason to do them. Even certain trials don't get attention anymore due to everyone already getting what they want.
    Why are you bringing up Labyrinth of the Ancients? It is a 1:1:2 ratio. You are just proving my point. You can disagree with math all you like, but you are wrong. The only DF content with a 1:1:3 ratio is ST and WoD and they have tank queues that are about equal to or longer than DD queues.
    (1)

  5. #5
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ryans View Post
    I really don't see how people can argue that a 1:1:3 ratio wouldn't decrease queue times for DPS. It is just a mathematical fact. Look at world of darkness and syrcus tower if you don't believe math.
    I shall attempt to challenge you with something I learned recently: Induced demand

    I think that increasing the amount of DPS that can queue will increase the amount of DPS that will queue, because there are people who find queueing as tank/healer more convenient even though they want to play DPS. Some will switch when it becomes more convenient to queue as DPS.
    And so, nothing changes as the proportion of DPS stays the same.
    (0)

  6. #6
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sylkis View Post
    I shall attempt to challenge you with something I learned recently: Induced demand

    I think that increasing the amount of DPS that can queue will increase the amount of DPS that will queue, because there are people who find queueing as tank/healer more convenient even though they want to play DPS. Some will switch when it becomes more convenient to queue as DPS.
    And so, nothing changes as the proportion of DPS stays the same.
    Exactly this. With more DPS slots in the roster, someone will think "Oh hey, maybe now I can go play my DPS class finally". But then you got thousands of other players thinking the same thing, thus the status quo remains.
    (0)