As a healer I had dps keep getting cleaved by being in front with the tank all I was thinking of this song in my head and wish for them to listen to it :P https://www.youtube.com/watch?v=6viGS-T9QF0
As a healer I had dps keep getting cleaved by being in front with the tank all I was thinking of this song in my head and wish for them to listen to it :P https://www.youtube.com/watch?v=6viGS-T9QF0
I really don't see how people can argue that a 1:1:3 ratio wouldn't decrease queue times for DPS. It is just a mathematical fact. Look at world of darkness and syrcus tower if you don't believe math.
I disagree. Before the weekly quests that gave out the carbon stuff came out, it was damn difficult to find people in DF signing up for the LOTA and even ST because there was no incentive to do them. They were old content with outdated rewards, thus no one had a reason to do them. Even certain trials don't get attention anymore due to everyone already getting what they want.
Why are you bringing up Labyrinth of the Ancients? It is a 1:1:2 ratio. You are just proving my point. You can disagree with math all you like, but you are wrong. The only DF content with a 1:1:3 ratio is ST and WoD and they have tank queues that are about equal to or longer than DD queues.I disagree. Before the weekly quests that gave out the carbon stuff came out, it was damn difficult to find people in DF signing up for the LOTA and even ST because there was no incentive to do them. They were old content with outdated rewards, thus no one had a reason to do them. Even certain trials don't get attention anymore due to everyone already getting what they want.
I shall attempt to challenge you with something I learned recently: Induced demand
I think that increasing the amount of DPS that can queue will increase the amount of DPS that will queue, because there are people who find queueing as tank/healer more convenient even though they want to play DPS. Some will switch when it becomes more convenient to queue as DPS.
And so, nothing changes as the proportion of DPS stays the same.
Exactly this. With more DPS slots in the roster, someone will think "Oh hey, maybe now I can go play my DPS class finally". But then you got thousands of other players thinking the same thing, thus the status quo remains.I shall attempt to challenge you with something I learned recently: Induced demand
I think that increasing the amount of DPS that can queue will increase the amount of DPS that will queue, because there are people who find queueing as tank/healer more convenient even though they want to play DPS. Some will switch when it becomes more convenient to queue as DPS.
And so, nothing changes as the proportion of DPS stays the same.
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