




It's not just this game, though. Shortage of tanks/healers is common to a lot of MMO's.True in some respects, but this isn't a community issue. It's deeper than something so shallow as you prescribe. It points to a fundamental shortfall in the design of the classes themselves. In short, they haven't made their healing and tanking classes as fun to play as their dps classes. The real and permanent solution to uneven queues is to address this. How? I have no idea, but that is the root of the issue.
You know what would reduce queue times?
The ability for jobs to fulfill multiple roles rather than being pigeonholed into one.
I normally tank in MMOs, but I don't tank here because I have no interest in the paladin or warrior jobs.

What the....Problem is really a few things. I think adding a 5 man dungeon would be a good idea OR they could address root issues.
1. If the tank blows it - everyone knows it. If the healer blows it - everyone knows it. If the DPS blows it... well they might realize it but there will be 2 or 4 of them so blame is dispersed.
2. Since SE frowns on parsers no one gets on DPS's case. If a healer isn't healing well or a tank doesn't hold hate they get blamed. Easy fix... create an in built parser within the game.
3. People are shallow. Oooohh big #s!!!
#3 implies you're not elitist, but you want a built in parser which is basically encouraging elitism 0.o my brain is about to fry like a robot's circutboard when you say "The next thing I say will be the truth; I always lie" lol.


Why are you bringing up Labyrinth of the Ancients? It is a 1:1:2 ratio. You are just proving my point. You can disagree with math all you like, but you are wrong. The only DF content with a 1:1:3 ratio is ST and WoD and they have tank queues that are about equal to or longer than DD queues.I disagree. Before the weekly quests that gave out the carbon stuff came out, it was damn difficult to find people in DF signing up for the LOTA and even ST because there was no incentive to do them. They were old content with outdated rewards, thus no one had a reason to do them. Even certain trials don't get attention anymore due to everyone already getting what they want.


Break the already faceroll difficulty of the current dungeons? None of them have strategies that would be easier with 5 people. All they'd have to do is scale the monsters HP to offset another DD.
well... you can like, make friends and one of them happen to be a tank/healer, or you have friends that are both....
and then BADDA BING!


There are enough Tanks and Healers but 90% of them dont use the DF and sometimes i can understand why.


DPS queue times are just as long as your buddy tank/healer queue time as long as you queue together![]()


I shall attempt to challenge you with something I learned recently: Induced demand
I think that increasing the amount of DPS that can queue will increase the amount of DPS that will queue, because there are people who find queueing as tank/healer more convenient even though they want to play DPS. Some will switch when it becomes more convenient to queue as DPS.
And so, nothing changes as the proportion of DPS stays the same.
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