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  1. #1
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Speaking from experience, it is an extremely complex logic puzzle to allow players to adjust font sizes on the text bubbles unless it's specifically a pixel adjustment that SCALES the font with the text bubble together instead of an actual font size adjustment. The reason being is the systems in place that determine when to advance to the next set of dialogue as well as potential for text being cut off.

    To allow for any kind of font size adjustments it would need to be a pixel based scaling which will affect quality, otherwise SE would have to proof read every dialogue in the entire game to make sure nothing is being cut off for various sizes. Huge headache.
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  2. #2
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Elusana_Celah View Post
    Speaking from experience, it is an extremely complex logic puzzle to allow players to adjust font sizes on the text bubbles unless it's specifically a pixel adjustment that SCALES the font with the text bubble together instead of an actual font size adjustment. The reason being is the systems in place that determine when to advance to the next set of dialogue as well as potential for text being cut off.

    To allow for any kind of font size adjustments it would need to be a pixel based scaling which will affect quality, otherwise SE would have to proof read every dialogue in the entire game to make sure nothing is being cut off for various sizes. Huge headache.
    Well, if that's the issue with it, why not let us enlarge the bubbles themselves as we do menus in the HUD?
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  3. #3
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Ametrine View Post
    Well, if that's the issue with it, why not let us enlarge the bubbles themselves as we do menus in the HUD?
    That's actually what I meant when I said it would need to be a SCALING adjustment rather than an actual font size change :P
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  4. #4
    Player
    ShinigamiKiba's Avatar
    Join Date
    Dec 2014
    Posts
    50
    Character
    Jum Ostornsyn
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Elusana_Celah View Post
    Speaking from experience, it is an extremely complex logic puzzle to allow players to adjust font sizes on the text bubbles unless it's specifically a pixel adjustment that SCALES the font with the text bubble together instead of an actual font size adjustment. The reason being is the systems in place that determine when to advance to the next set of dialogue as well as potential for text being cut off.

    To allow for any kind of font size adjustments it would need to be a pixel based scaling which will affect quality, otherwise SE would have to proof read every dialogue in the entire game to make sure nothing is being cut off for various sizes. Huge headache.
    yeah I get that
    so just let us adjust the size of the entire bubble, problem solved

    Clearly aesthetics aren't a problem since like this i have to have the chatbox AND bubble on-screen to read the text in the events tab
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