@kukurumei
agreed.

@kukurumei
agreed.

Right now the only queuing that really happens is when you have depleted stamina. You can queue a spell once you are "letting go" of your current cast and slightly queue up the next, or queue the cast-bar portion of a spell during a WS animation.
Currently the "cast interrupt" mechanic is almost impossible to trigger when you truly need it, and most often, triggers when you think a spell is not queued or cast (or lag) and you go to cast the spell again. You wind up, then cancel, then have to recognize this and recast again.... hard to believe that portion is working as intended... something wrong with the Esc key?
Stamina, IMHO, is in place to limit physical dps rate ... so it isn't a spam-fest. Its the 4th limiting factor to disciples of magic though ... and I find it quite cumbersome. Even the idea is .. really. Might be better if that rank one spell at rank 50 didn't take the same amount of stamina ... but honestly I'd like stam completely removed. I cast 2-3 self-buffs and I'm practically tapped out >.> I have to stagger them to allow stam regen in-between, which slows down the pace of combat even more.
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